Rules:
The
following are the rules for the events. Any changes will be
announced and the rules will also be published in the official
event program book, to be distributed to all competitors the day
of the event.
All Forms &
Weapons Events will be Judged on a 1 – 10 Scale, with 1/10 point
increments. Scores from all Judges will be added together, and
the highest total will win. In the case of a tie, judges may
use their discretion and possibly ask for a repeat performance
to determine a winner.
Time Limit
for all Forms & Weapons Divisions will be: 3 Minutes
STARTING A FORM OVER: If a
competitor starts his/her form over because of a memory lapse or
any other reason due to his/her own negligence, he/she may
perform the form again. The three-minute time limit will start
over. The judges will take into account the competitors rank and
age in deterring the negative factor on the score. A competitor
can only start over one time. If a competitor has to start over
not due to his/her negligence, he/she will not be penalized on
the start over.
WEAPON DIVISIONS &
SAFETY: Safety Rule: Weapons should be kept in equipment bags or
cases until competition time. No competitor should be walking
around with weapons unless headed for the competition ring.
Bladed weapons must be kept sheathed at all times unless
performing. Weapons may be practiced in the designated area
only. If a competitor recklessly or carelessly misuses his/her
weapon, he/she may be penalized or disqualified.
Traditional Forms & Weapons:
Competitors in these divisions will perform
Patterns traditional to a specific style of martial arts. These
forms must capture the essence of classic martial arts
movements, showcasing the traditional techniques, stances and
footwork of the specific style. All competitors of a specific
age and rank division will compete against each other regardless
of style. Emphasis is placed on execution of technique,
application of technique, balance, speed, power, solid stances,
and focus. Forms may be unmodified or modified from what a
system or school considers to be the original version of the
form; however, performance of a form voted by the judges as
inappropriate for the division will result in a unanimous
decision, of a "no score".
Time Limit for all
Traditional Forms & Weapons will be: 3 Minutes
Creative Forms & Weapons:
The Creative Division allows
forms to include an array of techniques. These forms may be
devised in their entirety by the competitor, or be a traditional
form in which modern aspects were added. In this division, the
competitor may perform any movements whether they originate from
traditional or contemporary martial arts systems or otherwise.
However, at least half of the form must originate from martial
arts techniques. Emphasis is placed on the quality of execution
of techniques and movements, martial arts skills, balance,
speed, power, degree of difficulty, and showmanship, solid
stances, focus, spinning kicks, jump spinning kicks, flying
kicks, multiple kicks, splits and other creative martial arts
techniques are permitted. In addition, only those movements that
portray a definite offensive or defensive martial arts purpose,
or are included to illustrate extreme flexibility or agility,
are allowed. No extreme gymnastic-type movements are allowed in
the creative form and weapons divisions, no spins greater than
360 degrees. (ie. NO Flips, NO 540 Kicks, etc. - Butterfly
kicks, Cartwheels, One Handed Cartwheels, Handsprings,
Round-off's, Kip-Ups ALLOWED)
Extreme Forms & Weapons:
Extreme forms and weapons
follows the same basic rules as the Creative division, allowing
movements whether they originated from traditional or
contemporary martial arts systems or otherwise. In this event
the competitor must execute at least one technique that involves
an inverted move or greater than 360 degree spin. (ie. At least
one 540, 720, 900 degree kick, back flip, x-out, flash kick,
butterfly twist, etc.)
Synchronized Team Forms & Weapons:
Team members must be
synchronized 75% of the time during the form. (2 or more members
per team). Tradition, Creative & Extreme rules apply same as
noted above with the additional factor of precision of
synchronization taken into account.
Team members may face different directions and perform in any
style arrangement they wish. They may utilize different rhythms
and start times as long as approx 3/4 of the routine is in
synchronization.
Demonstration Team Competition :
Exhibit as many aspects of
your discipline or a mix of styles and disciplines. The main
objective is to put on an exciting and entertaining show
featuring martial arts.
Demonstration teams can
consist of a minimum of 3 members and a maximum of 16. They team
may be a mix of male, female, different ages and different
ranks. Teams will have an 8 minute time limit to perform a
demonstration of any discipline or combination of disciplines of
martial arts. All demonstrations must be done with the safety of
the spectators in mind. No Fire, Explosives, Glass, or anything
potentially hazardous (TNT Breaking Boards are allowed). The 8
minute time limit will include setup and break down. At the
conclusion of their performance the team must clear and clean
the performance area and make available to the next team.
Music, weapons & breaking can be
used but is not required. Other props not listed must be
approved by the judges/event director (feel free to email your
questions ahead of time).
1st through
3rd place will be awarded with 1 LARGE Trophy per team.
Sparring:
Point Sparring
GENERAL:
· 2
minutes time limit, fight ends when 1 competitor earns 5 points
or after 2 minutes, whichever comes first.
· Ties
= sudden death, next point wins.
· 1
Point for a clean hand strike, 1 points for a clean kick.
· No
official coaching during the match, no parents, team members in
the ring, cheering is allowed!
· NO
grabbing, leg checking, sweeping, ground fighting or blind
techniques.
· NO
point if you fall to the ground during or after scoring a point.
MANDATORY SAFETY EQUIPMENT:
All competitors are required to wear: foam
dipped head gear, hand gear, foot gear, mouth guard, groin
protector (males). All jewelry must be removed. Soft shin guards
(no hard soccer shin guards allowed) & Rib/Chest Guards are
recommended.
Please
insure that your students have the required mandatory safety
equipment. Competitor’s gear will be checked at the
staging area. If they do not have the required mandatory
equipment by the time they leave the staging area, they will be
disqualified. NO EXCEPTIONS.
LEGAL TARGET AREAS:
Students may strike their opponent’s:
chest, rib cage and abdominal area (side seam of uniform
forward) & protected areas of the head (excluding back of the
head).
Illegal target areas include: groin, back
& kidneys, throat, face.
CONTACT:
· No
Contact-no contact with opponent at all. *NO
POINT.
· Light
to Light Medium Contact-contact ranging from light touch
to contact that can move an opponent’s body/head SLIGHTLY.
All
beginner/intermediate sparring divisions need to demonstrate
this level of contact in order to score points to the body and
head.
· Light
Medium to Medium Contact-contact ranging from moving the
opponent’s body slightly to moving it a moderate amount, without
being considered excessive, heavy, or intending to harm.
All
advanced and Black Belt divisions need to demonstrate this level
of contact in order to score points to the body. **Contact to
the head must remain light medium in all divisions.
· Heavy
Contact-contact that is excessive and will result in a
warning, penalty point, both, or immediate disqualification if
in the judges opinion there was no consideration of the contact
rules.
WARNINGS AND PENALTY POINTS:
ONE verbal warning will be given to a
fighter for committing a foul; Subsequent fouls of any type will
result in a penalty point given to the opponent.
Judges may disqualify a fighter after ANY
display of blatant disregard for the rules, of any type.
FOULS:
· Groin
strikes, including unintentional kicking too low.
· Strikes
to the back, back of the head, face, or any other illegal target
area.
· Grabbing/holding
· Leg
checking or sweeping
· Ground
fighting
· Running
out of the ring
· Excessive
contact
· Disrespect
or unsportsmanlike conduct to the judges or opponent
· Coaching
· Not
fighting
Self-Defense:
*This
Division will be for Ages 15 and up, advanced and expert level
students only!
Competitor
will have 3 minutes to perform 3 to 5 self-defense sequences.
The competitor must demonstrate each sequence twice, once full
speed and once in slow-motion showing the mechanics of the
techniques and what exactly is being done (manipulations and
strikes that may not be seen full speed). The competition ring
for this division will be matted. Each competitor must have
their own partner/attacker "Ukee".
All partners/attackers or "Ukee's" must report to the ring with
the competitor. If your partner is competing in a different
ring, please let the ring coordinators know and we will make
sure we accommodate you. There are no restrictions on the rank,
age, size of your partner. Each competitor may only have one
attacker for each defense, and must have the same attacker for
their entire performance. Weapons may be used, only knives, guns &
sticks/bats are allowed. There should be no live weapons only
training safety weapons.
The Self-Defense divisions
will be judged on the EFFECTIVENESS of the technique and the
competitors ability to control their attacker and the situation
efficiently and collected. Flashy movie style self-defenses will
not score high if they lack street practicality.
Extreme Kicks Competition:
The Extreme Kicks Competition will take place during the
Night Show portion of the event. The
Extreme Kicks competition will be an informal competition for
Martial Artist and Trickers wishing to show off their most
extreme kicks & tricks! Competitors must be 14 years old or
older.
Competition free for other event competitors and as long as
spectator admission has been paid, free to all others.
Competitors DO NOT need to be in uniform. The competition will
be informal and mainly improvised! High energy music will be
played and for a duration of time, competitors will take turns
making passes demonstrating their techniques.
Competitors will
be judged based on difficulty of techniques,
creativity, and ability to chain their techniques together for
the most extreme and impressive combinations!
Breaking:

United States and World Breaking Associations
Competition Rules
©2006, USBA/WBA
all rights reserved
General
Judging and Scoring Method:
1. Scoring point
range will be lowest 7.11– highest 10.
2. 3-Judge system
– Tally all points.
3. Any/each
violation will cause a deduction of points according to the
Rules set forth by each respective Discipline and Competition.
4.
Competitors will be judged on: difficulty, creativity, focus,
expression, balance, poise and grace, and completion of breaks.
5. Ties: In the
event of a tie, the winner will be decided as outlined in each
division.
6. Arbitration and Protest:
Competitors who feel they received an unfair score may file an
Official Protest by filling out a protest form (form to be
filled out by one Coach with payment of $20.00 Protest Fee). The
protestor will present the case to Arbitration Board through the
ring coordinator. Any decision rendered by the Arbitration board
will be final. If the board finds in favor of the protestor,
then the decision will be rectified and the Protest Fee will be
returned. Protests must be made before the end of their
particular division.
Warnings and Disqualification:
Disruptive
behavior, use of profanity, or other unsportsmanlike conduct
will result in a warning being issued. If the behavior is deemed
by the Judges to be malicious, it will result in deduction of a
point (as appropriate for the event) or disqualification.
Materials:
1.
Purchase of Materials: All breaking materials must be purchased
from the Supply Committee on-site, with the exception of the
Freestyle Creative Open Breaking and Extreme Breaking divisions
(which must be inspected by Judges). All breaking materials must
to be approved by Ring Judges and Selected Committee.
2.
Inspection of Materials: Judges/Committee reserve the right to
inspect any materials that are to be used for breaking.
3.
Removal of Materials: All breaking materials must be removed
from the competition area by competitors and put into the
dumpsters provided by Committee after completion of each
performance.
Divisions:
1.
Weight Divisions: Where specified, weight divisions will be as
follows: Men- Light Weight - 199 and under, Heavy Weight - 200
and over; Women- Light Weight- 160 and under, Heavy Weight - 161
and over. Weigh-in will take place at the registration area as
registration is done. The competitor’s weight will be written on
his/her competition ticket.
2.
Divisions with Fewer than 5 Competitors may be combined with the
next closest division at the discretion of the Judges.
3.
Rank Breakdown:
Beginner: 1-9 months of training; white, yellow,
orange; 10th, 9th, 8th belt
level.
Intermediate: 9-15 months; lt. blue, green,
purple; 7th, 6th, 5th belt
level.
Advanced: 18-36 months; brown, red, navy, stripe
belts; 4th, 3rd, 2nd, 1st
belt level.
Black Belt: All Black Belts regardless of
training period or rank.
4.
Entries: Competitors may enter as many divisions as they wish
(it is the competitor’s responsibility to enter all competitions
when called).
Time
Limits:
1.
IMPORTANT: In order to keep the breaking divisions running
smoothly, competitors will be required to adhere to the time
limits outlined. This is very important, and deductions will be
enforced. It would be to the competitor’s benefit to practice
set-ups, breaks, and clean-ups before the day of the event.
2.
Competitor Readiness: A competitor must be ready to compete, as
determined by the judges, as soon as that competitor’s name is
called in the ring.
Safety:
The safety of the competitor and the audience comes first, NO EXCEPTIONS!
The safety of the competitor is very important and we request
that the instructor of the competitor approve all breaks. If the
break is deemed to be unsafe by the Judges/Committee, we reserve
the right to restrict the break. No material may leave the ring
as a result of breaking unless planned for beforehand, to ensure
that no other competitor, spectator, or Judge will be struck or
put in danger by material as a result of a break. If this
occurs, the Judges have the right to disqualify the competitor
if they feel that the safety of others was compromised. Also,
the break cannot cause damage to the facility or surrounding
fixtures.
High Jump Board
Breaking
1. Highest Jump: The competitor with the highest
jump kick that breaks a single board is the winner. Competitors
will be required to ensure the safety of fellow competitors and
spectators as outlined in “General: Safety” above.
2. Materials: Boards must be purchased on site
from Supply Committee. No spacers are allowed.
3. Techniques: Any type of jump kick may be
used. The competitor will be allowed to run a short distance and
then jump into the kick.
4. Attempts: The competitor will have 3 attempts
to produce the highest jump while breaking the board. The best
of the 3 attempts will be used. The board must be broken or the
jump will not count.
5. Time Limits: Competitor will have a maximum
of 1 minute for each attempt. Time starts when the competitor
signals he/she is ready. A deduction of 1 inch will be taken off
the competitor’s best attempt for every 15 seconds over the
allotted time. Deductions will begin after the 3-minute total
mark.
6. Judging: Judges will measure height to
determine winner. Height will be determined from the top of the
competitor’s head to the lowest part of the board.
7. Ties: In the event of a tie, the winner will
be the competitor who produced the highest jump in their second
best attempt. If there is still a tie, the winner will be
determined by the total height produced by all 3 attempts.
Creative Multi-Direction Wood Breaking
-
Materials:
Wood boards only. Competitor must purchase boards on-site.
-
Props:
Props may be used.
-
Techniques:
All techniques are allowed. Competitor may use any strike to
break.
-
Stations:
The competitor may set up a maximum of 3 stations. Each
station may have a total of three sub-stations, for a total
of 9 breaks. The competitor must break the sub-station
materials included in a station in a flowing manner without
hesitation or re-“KI”ing. A station/sub-station may be free
standing, set on stands, or held by assistants. Competitor
will be responsible for all materials required to set up
their stations. Competitors will also be required to ensure
the safety of fellow competitors and spectators as outlined
in “General: Safety” above.
-
Time
Limits: Competitor will have a maximum of 3 minutes to
set-up, break, and clean up the area. A deduction of 0.1
point will be taken off the competitor’s final score for
every 15 seconds over the allotted time. Deductions will
begin after the 3-minute mark.
-
Judging:
Competitor will be judged on difficulty, creativity, focus,
and completion of breaks.
-
Ties: In
the event of a tie, the winner will be decided by the
inclusion of low and high scores, a 1-station break-off, or
a show of hands—at the Judges’ discretion.
Creative Open Breaking - Any Materials, No Fire or Glass
Breaks
-
Materials:
Any materials can be used except fire and glass breaks.
Examples of materials are cement blocks, wood boards,
concrete, wood poles, bricks, metal, etc. Creativity of
materials used, props, and techniques will increase a
competitor’s score. Music is allowed, but competitor will be
responsible for music.
-
Props:
Props may be used. Glass may be used as a prop, such as a
bed of glass, as long as it is contained and not broken
on-site.
-
Techniques:
All techniques are allowed. Competitor may use any strike to
break.
-
Stations:
The competitor may set up a maximum of 10 stations. A
station may be free standing, set on stands, or held by
assistants. Competitor will be responsible for all materials
required to set up their stations. Competitors will also be
required to ensure the safety of fellow competitors and
spectators as outlined in “General: Safety” above.
-
Time
Limits: Competitor will have a maximum of 6 minutes to
set-up, break, and clean up the area. A deduction of 0.1
point will be taken off the competitor’s final score for
every 15 seconds over the allotted time. Deductions will
begin after the 6-minute mark.
-
Judging:
Competitor will be judged on difficulty, creativity, focus,
and completion of breaks.
-
Ties: In
the event of a tie, the winner will be decided by the
inclusion of low and high scores, a 1-station break-off, or
a show of hands—at the Ju< dges’ discretion.
Power Concrete Breaking
Hand
-
Materials
and Spacers: Blocks will be provided for this event. Carpenter pencil spacers will be provided.
-
Techniques:
Hand technique only (Palm, punch, chop, etc.). Technique
must be a downward strike.
-
Weight divisions: See “General: Divisions” above.
-
Stations:
One station will be used. Blocks will be set on a block
base. Competitors may set up as many blocks as they wish.
Competitors will be required to ensure the safety of fellow
competitors and spectators as outlined in “General: Safety”
above.
-
One Strike
Only! Competitor has one attempt to break the blocks.
-
Time
Limits: Competitor will have a maximum of 6 minutes to set
up, break, and clean up the area. Time starts when the
competitor signals he/she is ready. A deduction of ˝ block
will be taken off the competitor’s total break for every 15
seconds over the allotted time. Deductions will begin after
the 6-minute mark.
-
Judging:
Judges will count the number of blocks broken to determine
the winner. The competitor who breaks the most (or, in the
event of a tie, has the highest percentage broken) is the
winner.
Ties: In
the event of a tie, the winner will be decided by the
highest percentage broken. Example: Competitor “A”
breaks 10 out of 10; competitor “B” breaks 10 out of 12.
Competitor “A” broke at 100%; competitor “B” broke at 83%.
Competitor “A” is the winner.
Elbow
-
Materials
and Spacers: Blocks will
be provided for this event. Carpenter pencil spacers will be provided.
-
Techniques:
Elbow technique only (drop elbow, overhand elbow, etc.).
Technique must be a downward strike.
-
Weight divisions: See “General: Divisions” above.
-
Stations:
One station will be used. Blocks will be set on a block
base. Competitors may set up as many blocks as they wish.
Competitors will be required to ensure the safety of fellow
competitors and spectators as outlined in “General: Safety”
above.
-
One Strike
Only! Competitor has one attempt to break the blocks.
-
Time
Limits: Competitor will have a maximum of 6 minutes to set
up, break, and clean up the area. Time starts when the
competitor signals he/she is ready. A deduction of ˝ block
will be taken off the competitor’s total break for every 15
seconds over the allotted time. Deductions will begin after
the 6-minute mark.
-
Judging:
Judges will count the number of blocks broken to determine
the winner. The competitor who breaks the most (or, in the
event of a tie, has the highest percentage broken) is the
winner.
Ties: In
the event of a tie, the winner will be decided by the
highest percentage broken. Example: Competitor “A”
breaks 10 out of 10; competitor “B” breaks 10 out of 12.
Competitor “A” broke at 100%; competitor “B” broke at 83%.
Competitor “A” is the winner.
Power Board Breaking
Board size: 12 and under- ˝X10X12”, 13 and over- 1X10X12"
Hands Allowed
strikes: Palm, Knife-hand, Chop, Hammer fist, Punch
-
Materials
and Spacers: Boards must be purchased on site from Supply
Committee. Carpenter pencil spacers will be provided.
-
Techniques:
Hand technique only (palm, knife-hand or chop, hammer fist,
etc.). Technique must be a downward strike.
-
Weight divisions: See “General: Divisions” above.
-
Stations:
One station will be used. Boards will be set on a block
base. Competitors may set up as many boards as they wish.
Competitors will be required to ensure the safety of fellow
competitors and spectators as outlined in “General: Safety”
above.
-
One Strike
Only! Competitor has one attempt to break the boards.
-
Time
Limits: Competitor will have a maximum of 5 minutes to set
up, break, and clean up the area. Time starts when the
competitor signals he/she is ready. A deduction of 1 board
will be taken off the competitor’s total break for every 15
seconds over the allotted time. Deductions will begin after
the 5-minute mark.
-
Judging:
Judges will count the number of boards broken to determine
the winner. The competitor who breaks the most (or, in the
event of a tie, has the highest percentage broken) is the
winner.
Ties: In
the event of a tie, the winner will be decided by the
highest percentage broken. Example: Competitor “A”
breaks 10 out of 10; competitor “B” breaks 10 out of 12.
Competitor “A” broke at 100%; competitor “B” broke at 83%.
Competitor “A” is the winner.
Feet - Any Foot Technique Except Stomp
Allowed strikes: Any kick. Boards will be held by machine, no
spacers
-
Materials
and Spacers: Boards must be purchased on site from Supply
Committee. NO SPACERS!
-
Techniques:
Any kick technique, except stomp. Competitor may skip or
jump. NO RUNNING!
-
Weight divisions: See “General: Divisions” above.
-
Stations: One station will be used. Boards will be held by
machine to be broken in a horizontal direction. Competitors
may set up as many boards as they wish. Competitors will be
required to ensure the safety of fellow competitors and
spectators as outlined in “General: Safety” above.
-
Attempts:
Competitor will have 2 attempts to break the most boards.
The better of the 2 attempts will be used.
-
One Strike
Only Per Attempt!
Competitor may execute one strike per attempt to break the boards.
-
Time Limits: Competitor will have a maximum of 5 minutes to
set up, break, and clean up the area (this will not include
the actual time to secure the boards to the machine). Time
starts when the competitor signals he/she is ready. A
deduction of 1 board will be taken off the competitor’s
total break for every 15 seconds over the allotted time.
Deductions will begin after the 5-minute mark.
-
Judging:
Judges will count the number of boards broken to determine
the winner. The competitor who breaks the most (or, in the
event of a tie, has the highest percentage broken) is the
winner.
Ties: In
the event of a tie, the winner will be decided by the
highest percentage broken. Example: Competitor “A”
breaks 10 out of 10; competitor “B” breaks 10 out of 12.
Competitor “A” broke at 100%; competitor “B” broke at 83%.
Competitor “A” is the winner. In the event there is still a
tie, the competitor who broke the most boards total in both
attempts is the winner.
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