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The goal of this event is to offer opportunities for all martial artists, regardless of style or specialty, to compete.  New events have been added to allow competitors to showcase a wider variety of their martial arts skills, as well as open up new opportunities to additional martial artists who in the past did not have appropriate opportunities to compete based on their style. Our goal is for competitors to have FUN at our event!

 


Events     Rules     Divisions
 

Events:

Click on an Event to link to the rules for that event

 

 

Divisions:

Ranks*:
Beginner: Up to 1 Year Training
Intermediate: 1 -2 1/2 Years Training
Advanced: 2 1/2 to 4 Years Training
Expert: Over 4 Years Training

 

*For Forms & Weapons Divisions Only, Breaking Divisions will have a different designation established by the USBA/WBA, see rules below.

Age Divisions*:
Children - 8 years old & Under
Children - 9 - 11 years old
Children - 12 - 14 years old
Teens - 15 - 17 years old
Adults - 18 - 34 years old
Senior - 35 years old & up

*For Forms & Weapons Divisions Only, Breaking Divisions will have a different designation established by the USBA/WBA, see rules below.

 

Traditional Forms Creative Forms Extreme Forms Extreme Weapons

Male & Female Combined

8 & Under Beginner
8 & Under Intermediate
8 & Under Advanced
8 & Under Expert
9-11 Beginner
9-11 Intermediate
9-11 Advanced
9-11 Expert
12-14 Beginner
12-14 Intermediate
12-14 Advanced
12-14 Expert
15-17 Beginner
15-17 Intermediate
15-17 Advanced
15-17 Expert
18-34 Beginner
18-34 Intermediate
18-34 Advanced
18-34 Expert
35+ Beginner
35+ Intermediate
35+ Advanced
35+ Expert

Male & Female Combined

8 & Under Beginner
8 & Under Intermediate
8 & Under Advanced
8 & Under Expert
9-11 Beginner
9-11 Intermediate
9-11 Advanced
9-11 Expert
12-14 Beginner
12-14 Intermediate
12-14 Advanced
12-14 Expert
15-17 Beginner
15-17 Intermediate
15-17 Advanced
15-17 Expert
18-34 Beginner
18-34 Intermediate
18-34 Advanced
18-34 Expert
35+ Beginner
35+ Intermediate
35+ Advanced
35+ Expert

Male & Female Combined

12 & Under Beginner
12 & Under Intermediate
12 & Under Advanced
12 & Under Expert
13-17 Beginner
13-17 Intermediate
13-17 Advanced
13-17 Expert
18-34 Beginner
18-34 Intermediate
18-34 Advanced
18-34 Expert
35+ Beginner
35+ Intermediate
35+ Advanced
35+ Expert

Male & Female Combined

12 & Under Beginner
12 & Under Intermediate
12 & Under Advanced
12 & Under Expert
13-17 Beginner
13-17 Intermediate
13-17 Advanced
13-17 Expert
18-34 Beginner
18-34 Intermediate
18-34 Advanced
18-34 Expert
35+ Beginner
35+ Intermediate
35+ Advanced
35+ Expert
Traditional Weapons Creative Weapons Creative Wood Breaking Creative Open Breaking

Male & Female Combined

8 & Under Beginner
8 & Under Intermediate
8 & Under Advanced
8 & Under Expert
9-11 Beginner
9-11 Intermediate
9-11 Advanced
9-11 Expert
12-14 Beginner
12-14 Intermediate
12-14 Advanced
12-14 Expert
15-17 Beginner
15-17 Intermediate
15-17 Advanced
15-17 Expert
18-34 Beginner
18-34 Intermediate
18-34 Advanced
18-34 Expert
35+ Beginner
35+ Intermediate
35+ Advanced
35+ Expert

Male & Female Combined

8 & Under Beginner
8 & Under Intermediate
8 & Under Advanced
8 & Under Expert
9-11 Beginner
9-11 Intermediate
9-11 Advanced
9-11 Expert
12-14 Beginner
12-14 Intermediate
12-14 Advanced
12-14 Expert
15-17 Beginner
15-17 Intermediate
15-17 Advanced
15-17 Expert
18-34 Beginner
18-34 Intermediate
18-34 Advanced
18-34 Expert
35+ Beginner
35+ Intermediate
35+ Advanced
35+ Expert

Designated by USBA/WBA

12&Under Male All Ranks
12&Under Female All Ranks
13 - 17 Male Beg/Inter
13 - 17 Male Adv/Black
13 - 17 Female All Ranks
18 - 34 Male Beg/Inter
18 - 34 Male Adv/Black
18 - 34 Female All Ranks
35 & Over Male All Ranks
35 & Over Female All Ranks

Designated by USBA/WBA

17&Under Male All Ranks
17&Under Female All Ranks
18 & Up Male All Ranks
18 & Up Female All Ranks


Team Synchronized

Self-Defense

Special

 High Jump Board

Synchronized Team Traditional Forms
Synchronized Team Traditional Weapons
Synchronized Team Creative Forms
Synchronized Team Creative Weapons
Synchronized Team Extreme Forms/Weapons

Male & Female Combined

15-17 Advanced
15-17 Expert
18-34 Advanced
18-34 Expert
35+ Advanced
35+ Expert
Demonstration Team Competition
Extreme Kicks Contest

Designated by USBA/WBA

11&Under All Ranks
12 - 14 Male All Ranks
12 - 14 Female All Ranks
15 - 17 Male All Ranks
18 & Over Male All Ranks
15 & Over Female All Ranks

Power Wood Breaking Power Concrete Breaking

Designated by USBA/WBA
Hand Foot
12&Under Male All Ranks All Weights
12&Under Female All Ranks All Weights
13-17 Male All Ranks All Weights
13-17 Female All Ranks All Weights
18&Over Male Beg/Inter Lightweights
18&Over Male Beg/Inter Heavyweights
18&Over Male Adv/BB Lightweights
18&Over Male Adv/BB Heavyweights
18&Over Female All Ranks All Weights
18&Over Male Beg/Inter Lightweights
18&Over Male Beg/Inter Heavyweights
18&Over Male Adv/BB Lightweights
18&Over Male Adv/BB Heavyweights
18&Over Female All Ranks All Weights

Designated by USBA/WBA

Hand

18&Over Male Beg/Inter Lightweight
18&Over Male Beg/Inter Heavyweight
18&Over Male Adv/BB Lightweight
18&Over Male Adv/BB Heavyweight
18&Over Female All Ranks All Weights

Elbow

18&Over Male Beg/Inter Lightweight
18&Over Male Beg/Inter Heavyweight
18&Over Male Adv/BB Lightweight
18&Over Male Adv/BB Heavyweight
18&Over Female All Ranks All Weights
 

Sparring


Sparring Divisions will be updated soon!
 


* The Event Director reserves the right to make any needed changes or modifications to these divisions
based on registration or other circumstances.

 

Rules:

The following are the rules for the events.  Any changes will be announced and the rules will also be published in the official event program book, to be distributed to all competitors the day of the event.
 

All Forms & Weapons Events will be Judged on a 1 – 10 Scale, with 1/10 point increments.  Scores from all Judges will be added together, and the highest total will win.  In the case of a tie, judges may use their discretion and possibly ask for a repeat performance to determine a winner.

Time Limit for all Forms & Weapons Divisions will be: 3 Minutes

STARTING A FORM OVER: If a competitor starts his/her form over because of a memory lapse or any other reason due to his/her own negligence, he/she may perform the form again. The three-minute time limit will start over. The judges will take into account the competitors rank and age in deterring the negative factor on the score.  A competitor can only start over one time. If a competitor has to start over not due to his/her negligence, he/she will not be penalized on the start over.

 WEAPON DIVISIONS & SAFETY: Safety Rule: Weapons should be kept in equipment bags or cases until competition time. No competitor should be walking around with weapons unless headed for the competition ring. Bladed weapons must be kept sheathed at all times unless performing. Weapons may be practiced in the designated  area only.  If a competitor recklessly or carelessly misuses his/her weapon, he/she may be penalized or disqualified.

 

 Traditional Forms & Weapons:

Competitors in these divisions will perform Patterns traditional to a specific style of martial arts.  These forms must capture the essence of classic martial arts movements, showcasing the traditional techniques, stances and footwork of the specific style. All competitors of a specific age and rank division will compete against each other regardless of style.  Emphasis is placed on execution of technique, application of technique, balance, speed, power, solid stances, and focus. Forms may be unmodified or modified from what a system or school considers to be the original version of the form; however, performance of a form voted by the judges as inappropriate for the division will result in a unanimous decision, of a "no score". 

Time Limit for all Traditional Forms & Weapons will be: 3 Minutes

Creative Forms & Weapons:

The Creative Division allows forms to include an array of techniques. These forms may be devised in their entirety by the competitor, or be a traditional form in which modern aspects were added.  In this division, the competitor may perform any movements whether they originate from traditional or contemporary martial arts systems or otherwise. However, at least half of the form must originate from martial arts techniques.  Emphasis is placed on the quality of execution of techniques and movements, martial arts skills, balance, speed, power, degree of difficulty, and showmanship, solid stances, focus,  spinning kicks, jump spinning kicks, flying kicks, multiple kicks, splits and other creative martial arts techniques are permitted. In addition, only those movements that portray a definite offensive or defensive martial arts purpose, or are included to illustrate extreme flexibility or agility, are allowed. No extreme gymnastic-type movements are allowed in the creative form and weapons divisions, no spins greater than 360 degrees. (ie. NO Flips, NO 540 Kicks, etc. - Butterfly kicks, Cartwheels, One Handed Cartwheels, Handsprings, Round-off's, Kip-Ups ALLOWED)

Extreme Forms & Weapons:  

Extreme forms and weapons follows the same basic rules as the Creative division, allowing movements whether they originated from traditional or contemporary martial arts systems or otherwise. In this event the competitor must execute at least one technique that involves an inverted move or greater than 360 degree spin. (ie. At least one 540, 720, 900 degree kick, back flip, x-out, flash kick, butterfly twist, etc.)

 

Synchronized Team Forms & Weapons:

Team members must be synchronized 75% of the time during the form. (2 or more members per team). Tradition, Creative & Extreme rules apply same as noted above with the additional factor of precision of synchronization taken into account. Team members may face different directions and perform in any style arrangement they wish. They may utilize different rhythms and start times as long as approx 3/4 of the routine is in synchronization.

Demonstration Team Competition:

Exhibit as many aspects of your discipline or a mix of styles and disciplines. The main objective is to put on an exciting and entertaining show featuring martial arts.

Demonstration teams can consist of a minimum of 3 members and a maximum of 16. They team may be a mix of male, female, different ages and different ranks. Teams will have an 8 minute time limit to perform a demonstration of any discipline or combination of disciplines of martial arts. All demonstrations must be done with the safety of the spectators in mind. No Fire, Explosives, Glass, or anything potentially hazardous (TNT Breaking Boards are allowed). The 8 minute time limit will include setup and break down. At the conclusion of their performance the team must clear and clean the performance area and make available to the next team. Music, weapons & breaking can be used but is not required. Other props not listed must be approved by the judges/event director (feel free to email your questions ahead of time).

1st through 3rd place will be awarded with 1 LARGE Trophy per team.

 

Sparring:

Point Sparring 

GENERAL:

· 2 minutes time limit, fight ends when 1 competitor earns 5 points or after 2 minutes, whichever comes first.

· Ties = sudden death, next point wins.

· 1 Point for a clean hand strike, 1 points for a clean kick.

· No official coaching during the match, no parents, team members in the ring, cheering is allowed!

· NO grabbing, leg checking, sweeping, ground fighting or blind techniques.

· NO point if you fall to the ground during or after scoring a point.

MANDATORY SAFETY EQUIPMENT:

All competitors are required to wear: foam dipped head gear, hand gear, foot gear, mouth guard, groin protector (males). All jewelry must be removed. Soft shin guards (no hard soccer shin guards allowed) & Rib/Chest Guards are recommended.

Please insure that your students have the required mandatory safety equipment.  Competitor’s gear will be checked at the staging area.  If they do not have the required mandatory equipment by the time they leave the staging area, they will be disqualified.  NO EXCEPTIONS. 

LEGAL TARGET AREAS:

Students may strike their opponent’s: chest, rib cage and abdominal area (side seam of uniform forward) & protected areas of the head (excluding back of the head).

Illegal target areas include: groin, back & kidneys, throat, face.

CONTACT:

· No Contact-no contact with opponent at all.  *NO POINT.

· Light to Light Medium Contact-contact ranging from light touch to contact that can move an opponent’s body/head SLIGHTLY.

All beginner/intermediate sparring divisions need to demonstrate this level of contact in order to score points to the body and head.

· Light Medium to Medium Contact-contact ranging from moving the opponent’s body slightly to moving it a moderate amount, without being considered excessive, heavy, or intending to harm.

All  advanced and Black Belt divisions need to demonstrate this level of contact in order to score points to the body. **Contact to the head must remain light medium in all divisions.

· Heavy Contact-contact that is excessive and will result in a warning, penalty point, both, or immediate disqualification if in the judges opinion there was no consideration of the contact rules.

WARNINGS AND PENALTY POINTS:

ONE verbal warning will be given to a fighter for committing a foul; Subsequent fouls of any type will result in a penalty point given to the opponent.

Judges may disqualify a fighter after ANY display of blatant disregard for the rules, of any type.

FOULS:

· Groin strikes, including unintentional kicking too low.

· Strikes to the back, back of the head, face, or any other illegal target area.

· Grabbing/holding

· Leg checking or sweeping

· Ground fighting

· Running out of the ring

· Excessive contact

· Disrespect or unsportsmanlike conduct to the judges or opponent

· Coaching

· Not fighting

 

Self-Defense:

*This Division will be for Ages 15 and up, advanced and expert level students only!

 Competitor will have 3 minutes to perform 3 to 5 self-defense sequences. The competitor must demonstrate each sequence twice, once full speed and once in slow-motion showing the mechanics of the techniques and what exactly is being done (manipulations and strikes that may not be seen full speed). The competition ring for this division will be matted. Each competitor must have their own partner/attacker "Ukee". All partners/attackers or "Ukee's" must report to the ring with the competitor. If your partner is competing in a different ring, please let the ring coordinators know and we will make sure we accommodate you. There are no restrictions on the rank, age, size of your partner. Each competitor may only have one attacker for each defense, and must have the same attacker for their entire performance. Weapons may be used, only knives, guns & sticks/bats are allowed. There should be no live weapons only training safety weapons.

The Self-Defense divisions will be judged on the EFFECTIVENESS of the technique and the competitors ability to control their attacker and the situation efficiently and collected. Flashy movie style self-defenses will not score high if they lack street practicality. 
 

Extreme Kicks Competition:

The Extreme Kicks Competition will take place during the Night Show portion of the event. The Extreme Kicks competition will be an informal competition for Martial Artist and Trickers wishing to show off their most extreme kicks & tricks! Competitors must be 14 years old or older.

Competition free for other event competitors and as long as spectator admission has been paid, free to all others.

Competitors DO NOT need to be in uniform. The competition will be informal and mainly improvised! High energy music will be played and for a duration of time, competitors will take turns making passes demonstrating their techniques.

Competitors will be judged based on difficulty of techniques, creativity, and ability to chain their techniques together for the most extreme and impressive combinations!

Breaking:

United States and World Breaking Associations
Competition Rules
©2006, USBA/WBA all rights reserved

General

Judging and Scoring Method:

1. Scoring point range will be lowest 7.11– highest 10.

2. 3-Judge system – Tally all points.

3. Any/each violation will cause a deduction of points according to the Rules set forth by each respective Discipline and Competition.

4. Competitors will be judged on: difficulty, creativity, focus, expression, balance, poise and grace, and completion of breaks.

5. Ties: In the event of a tie, the winner will be decided as outlined in each division.

6. Arbitration and Protest: Competitors who feel they received an unfair score may file an Official Protest by filling out a protest form (form to be filled out by one Coach with payment of $20.00 Protest Fee). The protestor will present the case to Arbitration Board through the ring coordinator. Any decision rendered by the Arbitration board will be final. If the board finds in favor of the protestor, then the decision will be rectified and the Protest Fee will be returned. Protests must be made before the end of their particular division.

Warnings and Disqualification:

Disruptive behavior, use of profanity, or other unsportsmanlike conduct will result in a warning being issued. If the behavior is deemed by the Judges to be malicious, it will result in deduction of a point (as appropriate for the event) or disqualification.

Materials:                         

1. Purchase of Materials: All breaking materials must be purchased from the Supply Committee on-site, with the exception of the Freestyle Creative Open Breaking and Extreme Breaking divisions (which must be inspected by Judges). All breaking materials must to be approved by Ring Judges and Selected Committee.

2. Inspection of Materials: Judges/Committee reserve the right to inspect any materials that are to be used for breaking.

3. Removal of Materials: All breaking materials must be removed from the competition area by competitors and put into the dumpsters provided by Committee after completion of each performance.

                                                           

Divisions:

1. Weight Divisions: Where specified, weight divisions will be as follows: Men- Light Weight - 199 and under, Heavy Weight - 200 and over; Women- Light Weight- 160 and under, Heavy Weight - 161 and over. Weigh-in will take place at the registration area as registration is done. The competitor’s weight will be written on his/her competition ticket.

2. Divisions with Fewer than 5 Competitors may be combined with the next closest division at the discretion of the Judges.

3. Rank Breakdown:

Beginner: 1-9 months of training; white, yellow, orange; 10th, 9th, 8th belt level.

Intermediate: 9-15 months; lt. blue, green, purple; 7th, 6th, 5th belt level.

Advanced: 18-36 months; brown, red, navy, stripe belts; 4th, 3rd, 2nd, 1st belt level.

Black Belt: All Black Belts regardless of training period or rank.

4. Entries: Competitors may enter as many divisions as they wish (it is the competitor’s responsibility to enter all competitions when called).  

Time Limits:

1. IMPORTANT: In order to keep the breaking divisions running smoothly, competitors will be required to adhere to the time limits outlined. This is very important, and deductions will be enforced. It would be to the competitor’s benefit to practice set-ups, breaks, and clean-ups before the day of the event.

2. Competitor Readiness: A competitor must be ready to compete, as determined by the judges, as soon as that competitor’s name is called in the ring.

 

Safety: The safety of the competitor and the audience comes first, NO EXCEPTIONS! The safety of the competitor is very important and we request that the instructor of the competitor approve all breaks. If the break is deemed to be unsafe by the Judges/Committee, we reserve the right to restrict the break. No material may leave the ring as a result of breaking unless planned for beforehand, to ensure that no other competitor, spectator, or Judge will be struck or put in danger by material as a result of a break. If this occurs, the Judges have the right to disqualify the competitor if they feel that the safety of others was compromised. Also, the break cannot cause damage to the facility or surrounding fixtures.

High Jump Board Breaking

1. Highest Jump: The competitor with the highest jump kick that breaks a single board is the winner. Competitors will be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above.

2. Materials: Boards must be purchased on site from Supply Committee. No spacers are allowed.

3. Techniques: Any type of jump kick may be used. The competitor will be allowed to run a short distance and then jump into the kick.

4. Attempts: The competitor will have 3 attempts to produce the highest jump while breaking the board. The best of the 3 attempts will be used. The board must be broken or the jump will not count.

5. Time Limits: Competitor will have a maximum of 1 minute for each attempt. Time starts when the competitor signals he/she is ready. A deduction of 1 inch will be taken off the competitor’s best attempt for every 15 seconds over the allotted time. Deductions will begin after the 3-minute total mark.

6. Judging: Judges will measure height to determine winner. Height will be determined from the top of the competitor’s head to the lowest part of the board.

7. Ties: In the event of a tie, the winner will be the competitor who produced the highest jump in their second best attempt. If there is still a tie, the winner will be determined by the total height produced by all 3 attempts.

Creative Multi-Direction Wood Breaking

  1. Materials: Wood boards only. Competitor must purchase boards on-site.

  2. Props: Props may be used.

  3. Techniques: All techniques are allowed. Competitor may use any strike to break.

  4. Stations: The competitor may set up a maximum of 3 stations. Each station may have a total of three sub-stations, for a total of 9 breaks. The competitor must break the sub-station materials included in a station in a flowing manner without hesitation or re-“KI”ing.  A station/sub-station may be free standing, set on stands, or held by assistants. Competitor will be responsible for all materials required to set up their stations. Competitors will also be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above.

  5. Time Limits: Competitor will have a maximum of 3 minutes to set-up, break, and clean up the area. A deduction of 0.1 point will be taken off the competitor’s final score for every 15 seconds over the allotted time. Deductions will begin after the 3-minute mark.

  6. Judging: Competitor will be judged on difficulty, creativity, focus, and completion of breaks.

  7. Ties: In the event of a tie, the winner will be decided by the inclusion of low and high scores, a 1-station break-off, or a show of hands—at the Judges’ discretion.

 

Creative Open Breaking - Any Materials, No Fire or Glass Breaks

  1. Materials: Any materials can be used except fire and glass breaks. Examples of materials are cement blocks, wood boards, concrete, wood poles, bricks, metal, etc. Creativity of materials used, props, and techniques will increase a competitor’s score. Music is allowed, but competitor will be responsible for music.

  2. Props: Props may be used. Glass may be used as a prop, such as a bed of glass, as long as it is contained and not broken on-site.

  3. Techniques: All techniques are allowed. Competitor may use any strike to break.

  4. Stations: The competitor may set up a maximum of 10 stations. A station may be free standing, set on stands, or held by assistants. Competitor will be responsible for all materials required to set up their stations. Competitors will also be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above.

  5. Time Limits: Competitor will have a maximum of 6 minutes to set-up, break, and clean up the area. A deduction of 0.1 point will be taken off the competitor’s final score for every 15 seconds over the allotted time. Deductions will begin after the 6-minute mark.

  6. Judging: Competitor will be judged on difficulty, creativity, focus, and completion of breaks.

  7. Ties: In the event of a tie, the winner will be decided by the inclusion of low and high scores, a 1-station break-off, or a show of hands—at the Ju<
    dges’ discretion.

 

 

Power Concrete Breaking

Hand

  1. Materials and Spacers: Blocks will be provided for this event. Carpenter pencil spacers will be provided.

  2. Techniques:  Hand technique only (Palm, punch, chop, etc.). Technique must be a downward strike.

  3. Weight divisions: See “General: Divisions” above.

  4. Stations: One station will be used. Blocks will be set on a block base. Competitors may set up as many blocks as they wish. Competitors will be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above.

  5. One Strike Only! Competitor has one attempt to break the blocks.

  6. Time Limits: Competitor will have a maximum of 6 minutes to set up, break, and clean up the area. Time starts when the competitor signals he/she is ready. A deduction of ˝ block will be taken off the competitor’s total break for every 15 seconds over the allotted time. Deductions will begin after the 6-minute mark.

  7. Judging: Judges will count the number of blocks broken to determine the winner. The competitor who breaks the most (or, in the event of a tie, has the highest percentage broken) is the winner.

  8. Ties: In the event of a tie, the winner will be decided by the highest percentage broken. Example:     Competitor “A” breaks 10 out of 10; competitor “B” breaks 10 out of 12. Competitor “A” broke at 100%; competitor “B” broke at 83%. Competitor “A” is the winner.

 

Elbow

  1. Materials and Spacers: Blocks will be provided for this event. Carpenter pencil spacers will be provided.

  2. Techniques:  Elbow technique only (drop elbow, overhand elbow, etc.). Technique must be a downward strike.

  3. Weight divisions: See “General: Divisions” above.

  4. Stations: One station will be used. Blocks will be set on a block base. Competitors may set up as many blocks as they wish. Competitors will be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above.

  5. One Strike Only! Competitor has one attempt to break the blocks.

  6. Time Limits: Competitor will have a maximum of 6 minutes to set up, break, and clean up the area. Time starts when the competitor signals he/she is ready. A deduction of ˝ block will be taken off the competitor’s total break for every 15 seconds over the allotted time. Deductions will begin after the 6-minute mark.

  7. Judging: Judges will count the number of blocks broken to determine the winner. The competitor who breaks the most (or, in the event of a tie, has the highest percentage broken) is the winner.

  8. Ties: In the event of a tie, the winner will be decided by the highest percentage broken. Example:     Competitor “A” breaks 10 out of 10; competitor “B” breaks 10 out of 12. Competitor “A” broke at 100%; competitor “B” broke at 83%. Competitor “A” is the winner.

      Power Board Breaking

Board size: 12 and under- ˝X10X12”, 13 and over- 1X10X12"

Hands
Allowed strikes: Palm, Knife-hand, Chop, Hammer fist, Punch

  1. Materials and Spacers: Boards must be purchased on site from Supply Committee. Carpenter pencil spacers will be provided.

  2. Techniques:  Hand technique only (palm, knife-hand or chop, hammer fist, etc.). Technique must be a downward strike.

  3. Weight divisions: See “General: Divisions” above.

  4. Stations: One station will be used. Boards will be set on a block base. Competitors may set up as many boards as they wish. Competitors will be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above.

  5. One Strike Only! Competitor has one attempt to break the boards.

  6. Time Limits: Competitor will have a maximum of 5 minutes to set up, break, and clean up the area. Time starts when the competitor signals he/she is ready. A deduction of 1 board will be taken off the competitor’s total break for every 15 seconds over the allotted time. Deductions will begin after the 5-minute mark.

  7. Judging: Judges will count the number of boards broken to determine the winner. The competitor who breaks the most (or, in the event of a tie, has the highest percentage broken) is the winner.

  8. Ties: In the event of a tie, the winner will be decided by the highest percentage broken. Example:     Competitor “A” breaks 10 out of 10; competitor “B” breaks 10 out of 12. Competitor “A” broke at 100%; competitor “B” broke at 83%. Competitor “A” is the winner.

 

Feet - Any Foot Technique Except Stomp

Allowed strikes: Any kick. Boards will be held by machine, no spacers

  1. Materials and Spacers: Boards must be purchased on site from Supply Committee. NO SPACERS!

  2. Techniques: Any kick technique, except stomp. Competitor may skip or jump. NO RUNNING!

  3. Weight divisions: See “General: Divisions” above.

  4. Stations: One station will be used. Boards will be held by machine to be broken in a horizontal direction. Competitors may set up as many boards as they wish. Competitors will be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above.

  5. Attempts: Competitor will have 2 attempts to break the most boards. The better of the 2 attempts will be used.

  6. One Strike Only Per Attempt! Competitor may execute one strike per attempt to break the boards.

  7. Time Limits: Competitor will have a maximum of 5 minutes to set up, break, and clean up the area (this will not include the actual time to secure the boards to the machine). Time starts when the competitor signals he/she is ready. A deduction of 1 board will be taken off the competitor’s total break for every 15 seconds over the allotted time. Deductions will begin after the 5-minute mark.

  8. Judging: Judges will count the number of boards broken to determine the winner. The competitor who breaks the most (or, in the event of a tie, has the highest percentage broken) is the winner.

  9. Ties: In the event of a tie, the winner will be decided by the highest percentage broken. Example:     Competitor “A” breaks 10 out of 10; competitor “B” breaks 10 out of 12. Competitor “A” broke at 100%; competitor “B” broke at 83%. Competitor “A” is the winner. In the event there is still a tie, the competitor who broke the most boards total in both attempts is the winner.

Karate * Tae Kwon Do * Kung Fu * Capoeira * Wu Shu * Ju Jitsu * Kempo


3rd Annual North East Open
Tournament Director: Adam Grogin
Pil-Sung Martial Arts

1095C Central Ave. Albany, NY 12205
(518) 458-1011 Info@NorthEastOpen.com
Copyright © 2009North East Open. All rights reserved.