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Click on an Event to link to the rules for that event
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Rules:
The
following are the rules for the events. Any changes will be
announced and the rules will also be published in the official
event program book, to be distributed to all competitors the day
of the event.
All Forms & Weapons Events will be Judged on a 1 – 10 Scale, with 1/10 point increments. Scores from all Judges will be added together, and the highest total will win. In the case of a tie, judges may use their discretion and possibly ask for a repeat performance to determine a winner. Time Limit for all Forms & Weapons Divisions will be: 3 Minutes STARTING A FORM OVER: If a competitor starts his/her form over because of a memory lapse or any other reason due to his/her own negligence, he/she may perform the form again. The three-minute time limit will start over. The judges will take into account the competitors rank and age in deterring the negative factor on the score. A competitor can only start over one time. If a competitor has to start over not due to his/her negligence, he/she will not be penalized on the start over. WEAPON DIVISIONS & SAFETY: Safety Rule: Weapons should be kept in equipment bags or cases until competition time. No competitor should be walking around with weapons unless headed for the competition ring. Bladed weapons must be kept sheathed at all times unless performing. Weapons may be practiced in the designated area only. If a competitor recklessly or carelessly misuses his/her weapon, he/she may be penalized or disqualified.
Competitors in these divisions will perform Patterns traditional to a specific style of martial arts. These forms must capture the essence of classic martial arts movements, showcasing the traditional techniques, stances and footwork of the specific style. All competitors of a specific age and rank division will compete against each other regardless of style. Emphasis is placed on execution of technique, application of technique, balance, speed, power, solid stances, and focus. Forms may be unmodified or modified from what a system or school considers to be the original version of the form; however, performance of a form voted by the judges as inappropriate for the division will result in a unanimous decision, of a "no score". Time Limit for all Traditional Forms & Weapons will be: 3 Minutes Creative Forms & Weapons:The Creative Division allows forms to include an array of techniques. These forms may be devised in their entirety by the competitor, or be a traditional form in which modern aspects were added. In this division, the competitor may perform any movements whether they originate from traditional or contemporary martial arts systems or otherwise. However, at least half of the form must originate from martial arts techniques. Emphasis is placed on the quality of execution of techniques and movements, martial arts skills, balance, speed, power, degree of difficulty, and showmanship, solid stances, focus, spinning kicks, jump spinning kicks, flying kicks, multiple kicks, splits and other creative martial arts techniques are permitted. In addition, only those movements that portray a definite offensive or defensive martial arts purpose, or are included to illustrate extreme flexibility or agility, are allowed. No extreme gymnastic-type movements are allowed in the creative form and weapons divisions, no spins greater than 360 degrees. (ie. NO Flips, NO 540 Kicks, etc. - Butterfly kicks, Cartwheels, One Handed Cartwheels, Handsprings, Round-off's, Kip-Ups ALLOWED) Extreme forms and weapons follows the same basic rules as the Creative division, allowing movements whether they originated from traditional or contemporary martial arts systems or otherwise. In this event the competitor must execute at least one technique that involves an inverted move or greater than 360 degree spin. (ie. At least one 540, 720, 900 degree kick, back flip, x-out, flash kick, butterfly twist, etc.) Synchronized Team Forms & Weapons: Team members must be synchronized 75% of the time during the form. (2 or more members per team). Tradition, Creative & Extreme rules apply same as noted above with the additional factor of precision of synchronization taken into account. Team members may face different directions and perform in any style arrangement they wish. They may utilize different rhythms and start times as long as approx 3/4 of the routine is in synchronization. Demonstration Team Competition :Exhibit as many aspects of your discipline or a mix of styles and disciplines. The main objective is to put on an exciting and entertaining show featuring martial arts. Demonstration teams can consist of a minimum of 3 members and a maximum of 16. They team may be a mix of male, female, different ages and different ranks. Teams will have an 8 minute time limit to perform a demonstration of any discipline or combination of disciplines of martial arts. All demonstrations must be done with the safety of the spectators in mind. No Fire, Explosives, Glass, or anything potentially hazardous (TNT Breaking Boards are allowed). The 8 minute time limit will include setup and break down. At the conclusion of their performance the team must clear and clean the performance area and make available to the next team. Music, weapons & breaking can be used but is not required. Other props not listed must be approved by the judges/event director (feel free to email your questions ahead of time). 1st through 3rd place will be awarded with 1 LARGE Trophy per team.
Point Sparring GENERAL: · 2 minutes time limit, fight ends when 1 competitor earns 5 points or after 2 minutes, whichever comes first. · Ties = sudden death, next point wins. · 1 Point for a clean hand strike, 1 points for a clean kick. · No official coaching during the match, no parents, team members in the ring, cheering is allowed! · NO grabbing, leg checking, sweeping, ground fighting or blind techniques. · NO point if you fall to the ground during or after scoring a point. MANDATORY SAFETY EQUIPMENT: All competitors are required to wear: foam dipped head gear, hand gear, foot gear, mouth guard, groin protector (males). All jewelry must be removed. Soft shin guards (no hard soccer shin guards allowed) & Rib/Chest Guards are recommended. Please insure that your students have the required mandatory safety equipment. Competitor’s gear will be checked at the staging area. If they do not have the required mandatory equipment by the time they leave the staging area, they will be disqualified. NO EXCEPTIONS. LEGAL TARGET AREAS: Students may strike their opponent’s: chest, rib cage and abdominal area (side seam of uniform forward) & protected areas of the head (excluding back of the head). Illegal target areas include: groin, back & kidneys, throat, face. CONTACT: · No Contact-no contact with opponent at all. *NO POINT. · Light to Light Medium Contact-contact ranging from light touch to contact that can move an opponent’s body/head SLIGHTLY. All beginner/intermediate sparring divisions need to demonstrate this level of contact in order to score points to the body and head. · Light Medium to Medium Contact-contact ranging from moving the opponent’s body slightly to moving it a moderate amount, without being considered excessive, heavy, or intending to harm. All advanced and Black Belt divisions need to demonstrate this level of contact in order to score points to the body. **Contact to the head must remain light medium in all divisions. · Heavy Contact-contact that is excessive and will result in a warning, penalty point, both, or immediate disqualification if in the judges opinion there was no consideration of the contact rules. WARNINGS AND PENALTY POINTS: ONE verbal warning will be given to a fighter for committing a foul; Subsequent fouls of any type will result in a penalty point given to the opponent. Judges may disqualify a fighter after ANY display of blatant disregard for the rules, of any type. FOULS: · Groin strikes, including unintentional kicking too low. · Strikes to the back, back of the head, face, or any other illegal target area. · Grabbing/holding · Leg checking or sweeping · Ground fighting · Running out of the ring · Excessive contact · Disrespect or unsportsmanlike conduct to the judges or opponent · Coaching · Not fighting
*This Division will be for Ages 15 and up, advanced and expert level students only! Competitor will have 3 minutes to perform 3 to 5 self-defense sequences. The competitor must demonstrate each sequence twice, once full speed and once in slow-motion showing the mechanics of the techniques and what exactly is being done (manipulations and strikes that may not be seen full speed). The competition ring for this division will be matted. Each competitor must have their own partner/attacker "Ukee". All partners/attackers or "Ukee's" must report to the ring with the competitor. If your partner is competing in a different ring, please let the ring coordinators know and we will make sure we accommodate you. There are no restrictions on the rank, age, size of your partner. Each competitor may only have one attacker for each defense, and must have the same attacker for their entire performance. Weapons may be used, only knives, guns & sticks/bats are allowed. There should be no live weapons only training safety weapons.
The Self-Defense divisions
will be judged on the EFFECTIVENESS of the technique and the
competitors ability to control their attacker and the situation
efficiently and collected. Flashy movie style self-defenses will
not score high if they lack street practicality.
The Extreme Kicks Competition will take place during the Night Show portion of the event. The Extreme Kicks competition will be an informal competition for Martial Artist and Trickers wishing to show off their most extreme kicks & tricks! Competitors must be 14 years old or older. Competition free for other event competitors and as long as spectator admission has been paid, free to all others. Competitors DO NOT need to be in uniform. The competition will be informal and mainly improvised! High energy music will be played and for a duration of time, competitors will take turns making passes demonstrating their techniques. Competitors will be judged based on difficulty of techniques, creativity, and ability to chain their techniques together for the most extreme and impressive combinations! Breaking:
United States and World Breaking Associations ©2006, USBA/WBA all rights reserved General Judging and Scoring Method: 1. Scoring point range will be lowest 7.11– highest 10. 2. 3-Judge system – Tally all points. 3. Any/each violation will cause a deduction of points according to the Rules set forth by each respective Discipline and Competition.
5. Ties: In the event of a tie, the winner will be decided as outlined in each division. 6. Arbitration and Protest: Competitors who feel they received an unfair score may file an Official Protest by filling out a protest form (form to be filled out by one Coach with payment of $20.00 Protest Fee). The protestor will present the case to Arbitration Board through the ring coordinator. Any decision rendered by the Arbitration board will be final. If the board finds in favor of the protestor, then the decision will be rectified and the Protest Fee will be returned. Protests must be made before the end of their particular division. Warnings and Disqualification: Disruptive behavior, use of profanity, or other unsportsmanlike conduct will result in a warning being issued. If the behavior is deemed by the Judges to be malicious, it will result in deduction of a point (as appropriate for the event) or disqualification. Materials: 1. Purchase of Materials: All breaking materials must be purchased from the Supply Committee on-site, with the exception of the Freestyle Creative Open Breaking and Extreme Breaking divisions (which must be inspected by Judges). All breaking materials must to be approved by Ring Judges and Selected Committee. 2. Inspection of Materials: Judges/Committee reserve the right to inspect any materials that are to be used for breaking. 3. Removal of Materials: All breaking materials must be removed from the competition area by competitors and put into the dumpsters provided by Committee after completion of each performance.
Divisions:1. Weight Divisions: Where specified, weight divisions will be as follows: Men- Light Weight - 199 and under, Heavy Weight - 200 and over; Women- Light Weight- 160 and under, Heavy Weight - 161 and over. Weigh-in will take place at the registration area as registration is done. The competitor’s weight will be written on his/her competition ticket. 2. Divisions with Fewer than 5 Competitors may be combined with the next closest division at the discretion of the Judges. 3. Rank Breakdown: Beginner: 1-9 months of training; white, yellow, orange; 10th, 9th, 8th belt level. Intermediate: 9-15 months; lt. blue, green, purple; 7th, 6th, 5th belt level. Advanced: 18-36 months; brown, red, navy, stripe belts; 4th, 3rd, 2nd, 1st belt level. Black Belt: All Black Belts regardless of training period or rank. 4. Entries: Competitors may enter as many divisions as they wish (it is the competitor’s responsibility to enter all competitions when called). Time Limits:1. IMPORTANT: In order to keep the breaking divisions running smoothly, competitors will be required to adhere to the time limits outlined. This is very important, and deductions will be enforced. It would be to the competitor’s benefit to practice set-ups, breaks, and clean-ups before the day of the event. 2. Competitor Readiness: A competitor must be ready to compete, as determined by the judges, as soon as that competitor’s name is called in the ring.
Safety: The safety of the competitor and the audience comes first, NO EXCEPTIONS! The safety of the competitor is very important and we request that the instructor of the competitor approve all breaks. If the break is deemed to be unsafe by the Judges/Committee, we reserve the right to restrict the break. No material may leave the ring as a result of breaking unless planned for beforehand, to ensure that no other competitor, spectator, or Judge will be struck or put in danger by material as a result of a break. If this occurs, the Judges have the right to disqualify the competitor if they feel that the safety of others was compromised. Also, the break cannot cause damage to the facility or surrounding fixtures.1. Highest Jump: The competitor with the highest jump kick that breaks a single board is the winner. Competitors will be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above. 2. Materials: Boards must be purchased on site from Supply Committee. No spacers are allowed. 3. Techniques: Any type of jump kick may be used. The competitor will be allowed to run a short distance and then jump into the kick. 4. Attempts: The competitor will have 3 attempts to produce the highest jump while breaking the board. The best of the 3 attempts will be used. The board must be broken or the jump will not count. 5. Time Limits: Competitor will have a maximum of 1 minute for each attempt. Time starts when the competitor signals he/she is ready. A deduction of 1 inch will be taken off the competitor’s best attempt for every 15 seconds over the allotted time. Deductions will begin after the 3-minute total mark. 6. Judging: Judges will measure height to determine winner. Height will be determined from the top of the competitor’s head to the lowest part of the board. 7. Ties: In the event of a tie, the winner will be the competitor who produced the highest jump in their second best attempt. If there is still a tie, the winner will be determined by the total height produced by all 3 attempts. Creative Multi-Direction Wood Breaking
Creative Open Breaking - Any Materials, No Fire or Glass Breaks
Power Concrete BreakingHand
Ties: In the event of a tie, the winner will be decided by the highest percentage broken. Example: Competitor “A” breaks 10 out of 10; competitor “B” breaks 10 out of 12. Competitor “A” broke at 100%; competitor “B” broke at 83%. Competitor “A” is the winner.
Elbow
Ties: In the event of a tie, the winner will be decided by the highest percentage broken. Example: Competitor “A” breaks 10 out of 10; competitor “B” breaks 10 out of 12. Competitor “A” broke at 100%; competitor “B” broke at 83%. Competitor “A” is the winner.
Ties: In the event of a tie, the winner will be decided by the highest percentage broken. Example: Competitor “A” breaks 10 out of 10; competitor “B” breaks 10 out of 12. Competitor “A” broke at 100%; competitor “B” broke at 83%. Competitor “A” is the winner.
Feet - Any Foot Technique Except StompAllowed strikes: Any kick. Boards will be held by machine, no spacers
Ties: In the event of a tie, the winner will be decided by the highest percentage broken. Example: Competitor “A” breaks 10 out of 10; competitor “B” breaks 10 out of 12. Competitor “A” broke at 100%; competitor “B” broke at 83%. Competitor “A” is the winner. In the event there is still a tie, the competitor who broke the most boards total in both attempts is the winner. |
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Karate * Tae Kwon Do * Kung Fu * Capoeira * Wu Shu * Ju Jitsu * Kempo |
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3rd Annual North East Open |
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