Rules
The following are the rules for the events. Any changes will be announced and the rules will also be published in the official event program book, available online to everyone the day of the event.
Age Divisions offered*
- Children - 7 Years old & Under
- Children - 8-10 Year olds
- Children - 11 & 12 Year Olds
- Teens - 13 & 14 Year Olds
- Teens - 15-17 Year Olds
- Adults - 18-34 Year Olds
- Seniors - 35 Years & Older
*Some events such as Breaking & Point Sparring may combine these groups into larger categories.
Unique Rank Divisions offered*
- Grasshopper AKA Beginner Ranks - Usually up to 1 Year of Training
- Warrior AKA Intermediate Ranks - Usually 1 - 2.5 Years of Training
- Samurai AKA Advanced Ranks - Usually 2.5 - 4 Years of Training
- Shogun AKA Black Belt Ranks - Usually Over 4 Years of Training
- Emperor AKA High Level Black Belts - Usually Over 10 Years of Training (Forms & Weapons Divisions Only)
*Some events such as Breaking & Point Sparring may combine these groups into larger categories.
** We DO NOT offer Black Belt Divisions for ages 7 & Under, black belts will be placed in divisions with Advanced Ranks.
USBA/WBA Multi-Directional Wood Breaking*
Allowed Breaks by our Unique Rank Names
- Tiny Tot (aka Ages 7& Under) - All perform 4 Breaks regardless of Rank.
- Grasshopper - 4 Breaks
- Warrior - 4 Breaks
- Samurai - 8 Breaks
- Shogun - 8 Breaks
- Emperor - 8 Breaks
Rules by Event
All Forms & Weapons Events will be Judged on a 1 – 10 Scale, with 1/10 point increments. Scores from all Judges will be added together, and the highest total will win. In the case of a tie, judges may use their discretion and possibly ask for a repeat performance to determine a winner.
Time Limit for all Forms & Weapons Divisions will be: 3 Minutes
Traditional Forms & Weapons:
Competitors in these divisions will perform Forms (patterns, kata, poomse, etc.) traditional to a specific style of martial arts. These forms must capture the essence of classic martial arts movements, showcasing the traditional techniques, stances and footwork of the specific style. All competitors of a specific age and rank division will compete against each other, regardless of style. Emphasis is placed on execution of technique, application of technique, balance, speed, power, solid stances, and focus. Forms may be unmodified or modified from what a system or school considers to be the original version of the form; however, performance of a form voted by the judges as inappropriate for the division will result in a unanimous decision, of a "no score". Competitors should use weapons of a traditional design.
Creative Forms & Weapons:
The Creative Division allows forms to include an array of techniques. These forms may be devised in their entirety by the competitor, or be a traditional form in which modern aspects were added. In this division, the competitor may perform any movements whether they originate from traditional or contemporary martial arts systems or otherwise. However, at least half of the form must originate from martial arts techniques. Emphasis is placed on the quality of execution of techniques and movements, martial arts skills, balance, speed, power, degree of difficulty, and showmanship, solid stances, focus, spinning kicks, jump spinning kicks, flying kicks, multiple kicks, splits and other creative martial arts techniques are permitted. In addition, only those movements that portray a definite offensive or defensive martial arts purpose, or are included to illustrate extreme flexibility or agility, are allowed. We are now allowing: extreme gymnastic-type movements in the creative form and weapons divisions, as well as spins greater than 360 degrees.
Starting A Form Over:
If a competitor starts his/her form over because of a memory lapse or any other reason due to his/her own negligence, he/she may perform the form again. The three-minute time limit will start over. The judges will take into account the competitors rank and age in deterring the negative factor on the score. A competitor can only start over one time. If a competitor has to start over not due to his/her negligence, he/she will not be penalized on the start over.
Weapon Division & Safety:
Safety Rule: Weapons should be kept in equipment bags or cases until competition time. No competitor should be walking around with weapons unless headed for the competition ring. Bladed weapons must be kept sheathed at all times unless performing. NO LIVE BLADES! Judges may request to inspect weapons. Weapons should be appropriate for divisions, “flashy” weapons are not appropriate for traditional divisions, etc. Weapons may be practiced in the designated area only. If a competitor recklessly or carelessly misuses his/her weapon, he/she may be penalized or disqualified.
GENERAL:
- 2 minutes time limit, fight ends when 1 competitor earns 5 points or after 2 minutes, whichever comes first.
- Ties = sudden death, next point wins.
- 1 Point for a clean hand strike, 1 points for a clean kick.
- No official coaching during the match, no parents, team members in the ring, cheering is allowed!
- NO grabbing, leg checking, sweeping, ground fighting or blind techniques.
- NO point if you fall to the ground during or after scoring a point.
MANDATORY SAFETY EQUIPMENT:
All competitors are required to wear: foam dipped head gear, hand gear, foot gear, mouth guard, groin protector (males). All jewelry must be removed. Soft shin guards (no hard soccer shin guards allowed) & Rib/Chest Guards are recommended.
Please insure that your students have the required mandatory safety equipment. Competitor’s gear will be checked at the staging area. If they do not have the required mandatory equipment by the time they leave the staging area, they will be disqualified. NO EXCEPTIONS.
LEGAL TARGET AREAS:
Students may strike their opponent’s: chest, rib cage and abdominal area (side seam of uniform forward) & protected areas of the head (excluding back of the head).
Illegal target areas include: groin, back & kidneys, throat, face.
CONTACT:
- No Contact-no contact with opponent at all. *NO POINT.
- Light to Light Medium Contact-contact ranging from light touch to contact that can move an opponent’s body/head SLIGHTLY.
All beginner/intermediate sparring divisions need to demonstrate this level of contact in order to score points to the body and head.
- Light Medium to Medium Contact-contact ranging from moving the opponent’s body slightly to moving it a moderate amount, without being considered excessive, heavy, or intending to harm.
All advanced and Black Belt divisions need to demonstrate this level of contact in order to score points to the body. **Contact to the head must remain light medium in all divisions.
- Heavy Contact-contact that is excessive and will result in a warning, penalty point, both, or immediate disqualification if in the judges opinion there was no consideration of the contact rules.
WARNINGS AND PENALTY POINTS:
ONE verbal warning will be given to a fighter for committing a foul; Subsequent fouls of any type will result in a penalty point given to the opponent.
Judges may disqualify a fighter after ANY display of blatant disregard for the rules, of any type.
FOULS:
- Groin strikes, including unintentional kicking too low.
- Strikes to the back, back of the head, face, or any other illegal target area.
- Grabbing/holding
- Leg checking or sweeping
- Ground fighting
- Running out of the ring
- Excessive contact
- Disrespect or unsportsmanlike conduct to the judges or opponent
- Coaching
- Not fighting

RESTRICTIONS ON TEAM EVENTS:
The following age restrictions exist to help the event run smoothly and in a timely manner. Please read carefully and contact us with any questions.
Team Synchronized forms & weapons are not available for competitors also competing in 18 & Over Breaking events.
Team Synchronized Traditional Forms competitors must be ages 8 & over. Team Traditional Weapons, Team Creative Forms & Creative Weapons will only be open to Ages 15 and older with 4 years of experience or more.
Synchronized Team Forms & Weapons:
Team members must be synchronized 75% of the time during the form. (2–6 members per team). Creative, Traditional & Extreme rules apply (see below) with the additional factor of precision of synchronization taken into account. Team members may face different directions and perform in any style arrangement they wish. They may utilize different rhythms and start times as long as approx 3/4 of the routine is in synchronization.
Traditional Forms & Weapons:
Competitors in these divisions will perform Forms (patterns, kata, poomse, etc.) traditional to a specific style of martial arts. These forms must capture the essence of classic martial arts movements, showcasing the traditional techniques, stances and footwork of the specific style. All competitors of a specific age and rank division will compete against each other, regardless of style. Emphasis is placed on execution of technique, application of technique, balance, speed, power, solid stances, and focus. Forms may be unmodified or modified from what a system or school considers to be the original version of the form; however, performance of a form voted by the judges as inappropriate for the division will result in a unanimous decision, of a "no score". Competitors should use weapons of a traditional design.
Creative Forms & Weapons:
The Creative Division allows forms to include an array of techniques. These forms may be devised in their entirety by the competitor, or be a traditional form in which modern aspects were added. In this division, the competitor may perform any movements whether they originate from traditional or contemporary martial arts systems or otherwise. However, at least half of the form must originate from martial arts techniques. Emphasis is placed on the quality of execution of techniques and movements, martial arts skills, balance, speed, power, degree of difficulty, and showmanship, solid stances, focus, spinning kicks, jump spinning kicks, flying kicks, multiple kicks, splits and other creative martial arts techniques are permitted. In addition, only those movements that portray a definite offensive or defensive martial arts purpose, or are included to illustrate extreme flexibility or agility, are allowed. We are now allowing: extreme gymnastic-type movements in the creative form and weapons divisions, as well as spins greater than 360 degrees.
Will take place first thing in the morning.
Exhibit as many aspects of your discipline or a mix of styles and disciplines. The main objective is to put on an exciting and entertaining show featuring martial arts.
Demonstration teams can consist of a minimum of 3 members and a maximum of 20. They team may be a mix of male, female, different ages and different ranks. Teams will have an 8 minute time limit to perform a demonstration of any discipline or combination of disciplines of martial arts. All demonstrations must be done with the safety of the spectators in mind. No Fire, Explosives, Glass, or anything potentially hazardous (TNT Breaking Boards are allowed). The 8 minute time limit will include setup and break down. At the conclusion of their performance the team must clear and clean the performance area and make available to the next team. Music, weapons & breaking can be used but is not required. Other props not listed must be approved by the judges/event director (feel free to email your questions ahead of time).
1st through 3rd place will be awarded with 1 LARGE Trophy per team.
United States and World Breaking Associations- Competition Rules
© 2007 - 2024 USBA/WBA. All rights reserved
Judging and Scoring Method:
- Scoring point range varies by division.
- 3-7Judge system – Tally all points. This will be at division director’s discretion, but will be consistent for all competitors.
- Any/each violation will cause a deduction of points according to the Rules set forth by each respective Division and Competition.
- Competitors will be judged on: difficulty, creativity, focus, expression, balance, poise and grace, and completion of breaks.
- Ties: In the event of a tie, the winner will be decided as outlined in each division.
- Arbitration and Protest: Competitors who feel they received an unfair score may file an Official Protest by presenting their argument to the USBA/WBA Representative on site ($20.00 Protest Fee may be imposed at any time). The protestor will present the case to the USBA/WBA Representative through the ring coordinator. Any decision rendered by the USBA/WBA Representative will be final. If the USBA/WBA Representative finds in favor of the protestor, then the decision will be rectified and the Protest Fee will be returned. Protests must be made before the end of their particular division.
Ring Sizes:
Basic size 20’ x 20’, depending on the kind of breaking, at judges’ and promoter’s discretion.
Warnings and Disqualification:
Disruptive behavior, use of profanity, or other unsportsmanlike conduct will result in a warning being issued. If the behavior is deemed by the Judges to be malicious, it will result in deduction of a point (as appropriate for the event) or disqualification.
Materials:
- Purchase of Materials: All breaking materials must be purchased from the Supply Committee on-site, with the exception of the Creative Multi-Direction Wood Breaking, Creative Open Breaking and Extreme Breaking divisions (which must be inspected by Judges). All breaking materials must to be approved by Ring Judges and Selected Committee.
- Inspection of Materials: Judges and/or USBA/WBA reserve the right to inspect any materials that are to be used for breaking.
- Removal of Materials: All breaking materials must be removed from the competition area by competitors and put into the dumpsters provided by Committee after completion of each performance.
Uniforms:
Competitor Uniform: In order to compete, the competitor MUST be wearing a uniform at the time he/she is called to the ring. This uniform must consist of, at a minimum: Studio or team t-shirt and Martial Arts type pants. No shorts, tank tops, jeans, ripped clothing, hats, etc. may be worn. If you have a question please see an official USBA/WBA representative before the start of your division. The uniform top may be removed as part of a Creative breaking routine.
Divisions:
- Weight Divisions: Where specified, weight divisions will be as follows: Men- Light Weight – 199.9 and under, Heavy Weight - 200 and over; Women- Light Weight- 160.9 and under, Heavy Weight - 161 and over. Weigh-in will take place at the registration area as registration is done or at the rings. The competitor’s weight will be written on his/her competition ticket.
- Divisions with Fewer than 5 Competitors may be combined with the next closest division at the discretion of the Judges.
- Rank Breakdown:
- Beginner: 1-12 months of training; white, yellow, orange; 10th, 9th, 8th belt level.
- Intermediate: 12-24 months; lt. blue, green, purple; 7th, 6th, 5th belt level.
- Advanced: 24-48 months; brown, red, navy, stripe belts; 4th, 3rd, 2nd, 1st belt level.
- Black Belt: All Black Belts regardless of training period or rank.
- Entries: Competitors may enter as many divisions as they wish (it is the competitor’s responsibility to enter all competitions when called).
- Divisions with Cash Prizes: Cash prizes will be awarded at the promoter’s discretion. At most events you must be a USBA/WBA member to be eligible for cash awards.
Time Limits:
- IMPORTANT: In order to keep the breaking divisions running smoothly, competitors will be required to adhere to the time limits outlined. This is very important, and deductions will be enforced. It would be to the competitor’s benefit to practice set-ups, breaks, and clean-ups before the day of the event.
- Competitor Readiness: A competitor must be ready to compete, as determined by the judges, as soon as that competitor’s name is called in the ring.
Safety:
The safety of the competitor and the audience comes first, NO EXCEPTIONS! The safety of the competitor is very important and we request that the instructor of the competitor approve all breaks. If the break is deemed to be unsafe by the Judges or the USBA/WBA Representative on site, we reserve the right to restrict the break. No material may leave the ring as a result of breaking unless planned for beforehand, to ensure that no other competitor, spectator, or Judge will be struck or put in danger by material as a result of a break. If this occurs, the Judges have the right to disqualify the competitor if they feel that the safety of others was compromised. Also, the break cannot cause damage to the facility or surrounding fixtures.
United States and World Breaking Associations- Competition Rules
© 2007 - 2024 USBA/WBA. All rights reserved
Be sure to read and understand the General Breaking Rules
Creative Multi-Direction Wood Breaking
Materials:
Wood boards only. Competitor may purchase boards on-site or provide their own.
Props:
Props and “prop stations” may be used. Competitor will be allowed a maximum of 3 prop stations that will not be included in their routine for scoring purposes. Competitor must communicate prop stations to the ring coordinator and judges before the start of their routine.
Techniques:
All techniques are allowed. Competitor may use any strike to break.
Breaking Stations:
Tiny Tott & Beginner and Intermediate Competitors- 4 Stations Max., Advanced and Black Belt Competitors- 8 Station Max. The competitor may set up the maximum number of breaking stations for his/her specific rank. Each break will be considered one station. Simultaneous breaks will be considered one station. If competitor leaves the ground all breaks executed before he/she returns to the ground will be considered one station. A station may be free standing, set on stands, or held by assistants. Competitor will be responsible for all materials required to set up their stations. Competitors will also be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above.
Time Limits:
Competitor will have a maximum of 3 minutes to set-up, break, and clean up the area. A deduction of 3 points will be taken off the competitor’s final score for every 15 seconds over the allotted time. Deductions will begin after the 3-minute mark. Time is cumulative, determined as follows: time starts when competitor starts set-up, time stops when competitor completes set-up, time starts again upon the attempt of the first break, time stops when the ring is cleared as determined by the ring coordinator.
Judging:
Competitor will be judged on difficulty, creativity, focus, and completion of breaks.
Ties:
In the event of a tie, the winner will be decided by the exclusion of low and/or high scores, a 1-station break-off, or a show of hands—at the Judges’ discretion.
Creative Open Breaking - Any Materials, No Fire or Glass Breaks
Materials:
Any materials can be used except fire and glass breaks. Examples of materials are cement blocks, wood boards, concrete, wood poles, bricks, metal, etc. Creativity of materials used, props, and techniques will increase a competitor’s score. Music is allowed, but competitor will be responsible for music.
Props:
Props and “prop stations” may be used. Competitor will be allowed a maximum of 3 prop stations that will not be included in their routine for scoring purposes. Competitor must communicate prop stations to the ring coordinator and judges before the start of their routine. Glass may be used as a prop, such as a bed of glass, as long as it is contained and not broken on site.
Techniques:
All techniques are allowed. Competitor may use any strike to break.
Breaking Stations:
The competitor may set up a maximum of 10 stations. Each break will be considered one station. Simultaneous breaks will be considered one station. If competitor leaves the ground all breaks executed before he/she returns to the ground will be considered one station. A station may be free standing, set on stands, or held by assistants. Competitor will be responsible for all materials required to set up their stations. Competitors will also be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above.
Time Limits:
Competitor will have a maximum of 6 minutes to set-up, break, and clean up the area. A deduction of 3 points will be taken off the competitor’s final score for every 15 seconds over the allotted time. Deductions will begin after the 6-minute mark. Time is cumulative, determined as follows: time starts when competitor starts set-up, time stops when competitor completes set-up, time starts again upon the attempt of the first break, time stops upon the completion of the last break, time starts when clean-up begins, time stops when the ring is cleared as determined by the ring coordinator.
Judging:
Competitor will be judged on difficulty, creativity, focus, and completion of breaks.
Ties:
In the event of a tie, the winner will be decided by the exclusion of low and/or high scores, a 1-station break-off, or a show of hands—at the Judges’ discretion.
Creative Multi-Directional Team Breaking
Team Members:
Teams must consist of 2 competitors. Neither age nor rank needs to be in the same category
Materials:
Wood boards only. Competitor may purchase boards on-site or provide their own.
Props:
Props and “prop stations” may be used. Competitor will be allowed a maximum of 3 prop stations that will not be included in their routine for scoring purposes. Competitor must communicate prop stations to the ring coordinator and judges before the start of their routine.
Techniques:
All techniques are allowed. Competitor may use any strike to break. Breaking Stations: 8 Station Max. Regardless of rank. The competitors may set up the maximum number of breaking stations. Each break will be considered one station. Simultaneous breaks will be considered one station. If competitor leaves the ground all breaks executed before he/she returns to the ground will be considered one station. Both competitors must break, but there is no requirement as to how many breaks each competitor must perform, only that the combined total of breaks stations is 8 or less. A station may be free standing, set on stands, or held by assistants. Competitor will be responsible for all materials required to set up their stations. Competitors will also be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above.
Time Limits:
Competitor will have a maximum of 3 minutes to set-up, break, and clean up the area. A deduction of 3 points will be taken off the competitor’s final score for every 15 seconds over the allotted time. Deductions will begin after the 3-minute mark. Time is cumulative, determined as follows: time starts when competitor starts set-up, time stops when competitor completes set-up, time starts again upon the attempt of the first break, time stops when the ring is cleared as determined by the ring coordinator.
Judging:
Competitor will be judged on difficulty, creativity, focus, and completion of breaks.
Ties:
In the event of a tie, the winner will be decided by the exclusion of low and/or high scores, a 1-station break-off, or a show of hands—at the Judges’ discretion.
Points:
There will be NO points awards towards the annual ratings for this event.
United States and World Breaking Associations- Competition Rules
© 2007 - 2024 USBA/WBA. All rights reserved
Be sure to read and understand the General Breaking Rules
Hand
Materials and Spacers:
Boards must be purchased on site from Supply Committee. Carpenter pencil spacers will be provided.
Techniques:
Hand technique only (palm, knife-hand or chop, hammer fist, etc.). Technique must be a downward strike.
Weight divisions:
See “General: Divisions” above.
Stations:
One station will be used. Boards will be set on a block base. Competitors may set up as many boards as they wish. Competitors will be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above. One Strike Only! Competitor has one attempt to break the boards.
Time Limits:
Competitor will have a maximum of 5 minutes to set up. Time starts when the competitor signals he/she is ready, time stops when the competitor signals to the ring coordinator that his/her set-up is complete. Additional time will be counted if a set-up is to be significantly altered as determined by the ring coordinator. A deduction of 1 board will be taken off the competitor’s total break for every 15 seconds over the allotted time. Deductions will begin after the 5-minute mark.
Judging:
Judges will count the number of boards broken to determine the winner. The competitor who breaks the most (or, in the event of a tie, has the highest percentage broken) is the winner.
Ties:
In the event of a tie, the winner will be decided by the highest percentage broken. Example: Competitor “A” breaks 10 out of 10; competitor “B” breaks 10 out of 12. Competitor “A” broke at 100%; competitor “B” broke at 83%. Competitor “A” is the winner. If more than one competitor has the same percentage broken after their initial break, there will be a break off to determine the winner. If there is a tie created by more than one competitor breaking 100% of their stack (example: 2 competitors break 10 out of 10), the competitor that broke the amount first is the winner.
Elbow
Materials and Spacers:
Boards must be purchased on site from Supply Committee. Carpenter pencil spacers will be provided.
Techniques:
Elbow strike only (drop elbow, overhand elbow, etc.). Technique must be a downward strike.
Weight divisions:
See “General: Divisions” above.
Stations:
One station will be used. Boards will be set on a block base. Competitors may set up as many boards as they wish. Competitors will be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above. One Strike Only! Competitor has one attempt to break the boards.
Time Limits:
Competitor will have a maximum of 5 minutes to set up. Time starts when the competitor signals he/she is ready, time stops when the competitor signals to the ring coordinator that his/her set-up is complete. Additional time will be counted if a set-up is to be significantly altered as determined by the ring coordinator. A deduction of 1 board will be taken off the competitor’s total break for every 15 seconds over the allotted time. Deductions will begin after the 5-minute mark.
Judging:
Judges will count the number of boards broken to determine the winner. The competitor who breaks the most (or, in the event of a tie, has the highest percentage broken) is the winner.
Ties:
In the event of a tie, the winner will be decided by the highest percentage broken. Example: Competitor “A” breaks 10 out of 10; competitor “B” breaks 10 out of 12. Competitor “A” broke at 100%; competitor “B” broke at 83%. Competitor “A” is the winner. If more than one competitor has the same percentage broken after their initial break, there will be a break off to determine the winner. If there is a tie created by more than one competitor breaking 100% of their stack (example: 2 competitors break 10 out of 10), the competitor that broke the amount first is the winner.
Foot- Spaced
Materials and Spacers:
Boards must be purchased on site from Supply Committee. Carpenter pencil spacers will be provided.
Techniques:
Foot strike only (stomp, axe kick, etc.). Technique must be a downward strike.
Weight divisions:
See “General: Divisions” above.
Stations:
One station will be used. Boards will be set on a block base. Competitors may set up as many boards as they wish. Competitors will be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above. One Strike Only! Competitor has one attempt to break the boards.
Time Limits:
Competitor will have a maximum of 5 minutes to set up. Time starts when the competitor signals he/she is ready, time stops when the competitor signals to the ring coordinator that his/her set-up is complete. Additional time will be counted if a set-up is to be significantly altered as determined by the ring coordinator. A deduction of 1 board will be taken off the competitor’s total break for every 15 seconds over the allotted time. Deductions will begin after the 5-minute mark.
Judging:
Judges will count the number of boards broken to determine the winner. The competitor who breaks the most (or, in the event of a tie, has the highest percentage broken) is the winner.
Ties:
In the event of a tie, the winner will be decided by the highest percentage broken. Example: Competitor “A” breaks 10 out of 10; competitor “B” breaks 10 out of 12. Competitor “A” broke at 100%; competitor “B” broke at 83%. Competitor “A” is the winner. If more than one competitor has the same percentage broken after their initial break, there will be a break off to determine the winner. If there is a tie created by more than one competitor breaking 100% of their stack (example: 2 competitors break 10 out of 10), the competitor that broke the amount first is the winner.
Adult Wood Foot- With Machine
Materials and Spacers:
Boards must be purchased on site from Supply Committee. NO SPACERS!
Techniques:
Any kick technique, except stomp. Competitor may skip or jump. NO RUNNING!
Weight divisions:
See “General: Divisions” above.
Stations:
One station will be used. Boards will be held by machine to be broken in a horizontal direction. Competitors may set up as many boards as they wish. Competitors will be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above.
Attempts:
Competitor will have 2 attempts to break the most boards. The better of the 2 attempts will be used. All competitors will execute their first attempt before the start of the second round of attempts.
Order:
All competitors will complete their first attempt. After first attempt all competitors will complete their second attempt. One Strike Only Per Attempt! Competitor may execute one strike per attempt to break the boards.
Time Limits:
Competitors will be expected to keep the division progressing in a timely fashion. Because of the apparatus used times may vary. Any competitor that fails to comply with the ring coordinator’s instructions in an attempt to keep the division progressing will be subject to a penalty to be determined by the ring coordinator at the time of the infraction
Judging:
Judges will count the number of boards broken to determine the winner. The competitor who breaks the most boards in either round is the winner. Some examples:
- Competitor A breaks 8 of 8 in the first round. Competitor B breaks 8 of 8 in the second round. Competitor A wins because you cannot intentionally tie the first round. (Assuming 8 is the largest amount broken)
- Competitor A breaks 8 of 10 in the first round. Competitor B also breaks 8 of 10 in the first round. This is an unintentional tie. The winner of the second round will determine the winner. (Assuming 8 is the largest amount broken) The judge should prevent a tie in the second round by disallowing competitors that are tied to put up the same amount of boards.
- Competitor A breaks 8 of 10 in the first round. Competitor B breaks 8 of 8 in the second round. Competitor B wins by percentage. (Assuming 8 was the largest amount broken)
- Competitor A breaks 8 of 10 in the first round and 6 of 6 in the second round. Competitor B breaks 6 of 7 in the first round and 8 of 10 in the second round. Competitor A wins by percentage, 87% compared to Competitor B at 82%.
- Competitor A breaks 8 of 10 in the first round and 6 of 6 in the second round. Competitor B breaks 6 of 6 in the first round and 8 of 10 in the second round, creating an unintentional tie. Competitors must break a third time to determine the winner. The judge should prevent a tie in the tie breaker round by disallowing competitors to put up the same amount of boards.
Ties:
In the event of a tie, the winner will be decided by the highest percentage broken. Both rounds will be considered in deciding a tie. The original order will be maintained during tie breakers. See “Judging” above for more detail.
United States and World Breaking Associations- Competition Rules
© 2007 - 2024 USBA/WBA. All rights reserved
Be sure to read and understand the General Breaking Rules
Hand
Materials and Spacers:
Blocks must be purchased on site from Supply Committee. Carpenter pencil spacers will be provided.
Techniques:
Hand technique only (Palm, punch, chop, etc.). Technique must be a downward strike.
Weight divisions:
See “General: Divisions” above.
Stations:
One station will be used. Blocks will be set on a block base. Competitors may set up as many blocks as they wish. Competitors will be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above. One Strike Only! Competitor has one attempt to break the blocks.
Time Limits:
Competitor will have a maximum of 6 minutes to set up. Time starts when the competitor signals he/she is ready, time stops when the competitor signals to the ring coordinator that his/her set-up is complete. Additional time will be counted if a set-up is to be significantly altered as determined by the ring coordinator. A deduction of ½ block will be taken off the competitor’s total break for every 15 seconds over the allotted time. Deductions will begin after the 6-minute mark.
Judging:
Judges will count the number of blocks broken to determine the winner. The competitor who breaks the most (or, in the event of a tie, has the highest percentage broken) is the winner.
Ties:
In the event of a tie, the winner will be decided by the highest percentage broken. Example: Competitor “A” breaks 10 out of 10; competitor “B” breaks 10 out of 12. Competitor “A” broke at 100%; competitor “B” broke at 83%. Competitor “A” is the winner. If more than one competitor has the same percentage broken after their initial break, there will be a break off to determine the winner. If there is a tie created by more than one competitor breaking 100% of their stack (example: 2 competitors break 10 out of 10), the competitor that broke the amount first is the winner
Elbow
Materials and Spacers:
Blocks must be purchased on site from Supply Committee. Carpenter pencil spacers will be provided.
Techniques:
Elbow technique only (drop elbow, overhand elbow, etc.). Technique must be a downward strike.
Weight divisions:
See “General: Divisions” above.
Stations:
One station will be used. Blocks will be set on a block base. Competitors may set up as many blocks as they wish. Competitors will be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above. One Strike Only! Competitor has one attempt to break the blocks.
Time Limits:
Competitor will have a maximum of 6 minutes to set up. Time starts when the competitor signals he/she is ready, time stops when the competitor signals to the ring coordinator that his/her set-up is complete. Additional time will be counted if a set-up is to be significantly altered as determined by the ring coordinator. A deduction of ½ block will be taken off the competitor’s total break for every 15 seconds over the allotted time. Deductions will begin after the 6-minute mark.
Judging:
Judges will count the number of blocks broken to determine the winner. The competitor who breaks the most (or, in the event of a tie, has the highest percentage broken) is the winner.
Ties:
In the event of a tie, the winner will be decided by the highest percentage broken. Example: Competitor “A” breaks 10 out of 10; competitor “B” breaks 10 out of 12. Competitor “A” broke at 100%; competitor “B” broke at 83%. Competitor “A” is the winner. If more than one competitor has the same percentage broken after their initial break, there will be a break off to determine the winner. If there is a tie created by more than one competitor breaking 100% of their stack (example: 2 competitors break 10 out of 10), the competitor that broke the amount first is the winner.
Foot
Materials and Spacers:
Blocks must be purchased on site from Supply Committee. Carpenter pencil spacers will be provided.
Techniques:
Foot technique only (Stomp, Axe kick, etc.). Technique must be a downward strike.
Weight divisions:
See “General: Divisions” above.
Stations:
One station will be used. Blocks will be set on a block base. Competitors may set up as many blocks as they wish. Competitors will be required to ensure the safety of fellow competitors and spectators as outlined in “General: Safety” above. One Strike Only! Competitor has one attempt to break the blocks.
Time Limits:
Competitor will have a maximum of 6 minutes to set up. Time starts when the competitor signals he/she is ready, time stops when the competitor signals to the ring coordinator that his/her set-up is complete. Additional time will be counted if a set-up is to be significantly altered as determined by the ring coordinator. A deduction of ½ block will be taken off the competitor’s total break for every 15 seconds over the allotted time. Deductions will begin after the 6-minute mark.
Judging:
Judges will count the number of blocks broken to determine the winner. The competitor who breaks the most (or, in the event of a tie, has the highest percentage broken) is the winner.
Ties:
In the event of a tie, the winner will be decided by the highest percentage broken. Example: Competitor “A” breaks 10 out of 10; competitor “B” breaks 10 out of 12. Competitor “A” broke at 100%; competitor “B” broke at 83%. Competitor “A” is the winner. If more than one competitor has the same percentage broken after their initial break, there will be a break off to determine the winner. If there is a tie created by more than one competitor breaking 100% of their stack (example: 2 competitors break 10 out of 10), the competitor that broke the amount first is the winner.
An Award for the Best All Around Martial Artist!
- Competitors will not need to compete in any special events or designations. Competitors will compete in all of the same events that they registered for the same as if they were not entering to earn the Warrior's Cup. The competitors wins will be computed by the event organizers.
- Wins/Points from the Following Events will count toward the competitors cumulative score:
- Forms (ONLY One Forms Division will be counted. If a competitor competes in more then one form division, their highest place will be used)
- Weapons (ONLY One Forms Division will be counted. If a competitor competes in more then one form division, their highest place will be used)
- Point Sparring
- Creative Breaking (Creative Multi-Directional Wood or Creative Open Breaking)
- Competitors will earn the Following Points for wins (Points are weighted by division size):
| Divisions with 4 or more Competitors | Divisions with 2 or 3 Competitors | |||||||||||||||||||
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*** If Competitor is the ONLY Competitor in the Division - They will receive 3 Points for the event.
*** Sparring Competitors whose only opponent bows out or doesn't show, automatically receives 1st place points.
- Competitors do NOT need to compete in every event, however the more events a competitor competes in the higher chance they have at earning more points towards the award.
- The Warrior's Cup Awards will be presented at the end of the day.
- Divisions will be determined by registration. Expect at a minimum three Warrior Cup Awards; 12 & Under, 13-17 Year old, 18 & Over.
- In the case of a TIE for Total Points for one Warrior Cup category, Each competitors total points will be expanded to include ALL Individual Competition events, using the same point scale above.
- Competitors who sign up for Warrior’s Cup will be notified before the competition of any events/divisions in which there are less than 4 competitors, and be given opportunities to move UP to comparable other divisions.
Rules by Event
An Award for the Best Breaking Team!
- Competitors will not need to compete in any special events or designations. Competitors will compete in all of the same events that they registered for the same as if they were not entering to earn the Breaking Team Champion. The competitors wins will be computed by the event organizers.
- Team Must be comprised of One Adult (18+) Male, One Adult (18+) Female, One Junior (17 & Under) Male & One Junior (17 & Under) Female.
- Each team member will be designated to earn their team points from ONE SPECIFIC EVENT.
- Each team member must fullfill one of the 4 required categories, the four categories that each team must fullfill are: Creative Multi-Directional Wood Breaking, Creative Open Breaking, Power Wood Breaking & Power Concrete Breaking.
- For the Two Power Event Category requirements, the competitor must PRE-Select the specific event which the want their final placement (win) to count for; ie. Power Wood Hand, or Power Wood Elbow, etc. They Must Pick just One! Even if at the end of the evnet, they end up placing better in a different event, only the pre-selected event will earn the points.
- Competitors will earn the Following Points for wins (Points are weighted by division size):
Divisions with 4 or more Competitors |
| Divisions with 2 or 3 Competitors | ||||||||||||||||||
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|
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*** If Competitor is the ONLY Competitor in the Division - They will receive 3 Points for the event.
- Competitors may ONLY be a part of One Breaking Team.
- The Breaking Team Champion Award will be presented at the end of the day.
2026 ISKA BREAKING DIVISION RULES AND REGULATIONS
(Subject to Change)
COMPETITOR CODE OF CONDUCT
- Martial Arts “begins and ends with courtesy”. That’s why we bow.
- Respect is at the core of courtesy. A lack of respect for others reflects a lack of self-respect.
- Strive to protect the integrity of our sport in everything you do
- Fulfill your obligations by being dependable, self-disciplined and responsible. That includes being on time, prepared and cooperative.
- Support the efforts and celebrate the accomplishments of your fellow competitors. That is what is most special about our breaking culture.
- Refrain from any behavior that is unwelcome, offensive, creates a hostile environment or is demeaning to fellow athletes, officials or fans including the use of foul language or gestures.
- You are an ambassador of our sport; Everything matters.
- Inappropriate behavior may warrant disqualification and/or elimination from future opportunities to qualify for this event.
COMPETITOR DRESS AND UNIFORM REQUIREMENTS
- All competitors and assistants (holders) must wear a complete (top and bottom) traditional, professional or sport style Martial Arts (Karate, Kung Fu, Tae Kwon Do, etc.) uniform in a good state of repair (no T-shirts or sports shirts, etc).
- All competitors must wear a black belt or sash.
- Competitors may tape ankles and/or wrists but there can be no tape on any striking surface.
- Headphones may not be worn during competition
- All assistants (holders) must wear protective eyewear.
- All equipment and attire is subject to approval by the ISKA officials supervising the event. Anything that may be considered inappropriate or unsafe shall be prohibited. If you are uncertain about any variable, ASK IN ADVANCE. Please do not risk disqualification based on inappropriate attire or equipment.
COMPETITOR SPONSORSHIP PARAMETERS
- All Competitor Sponsor exposure is subject to approval
- No Competitor Sponsor exposure shall be approved if they are in conflict with existing Event sponsors
- Approved Competitor Sponsor exposure shall be strictly limited to the competitor’s uniform.
- Competitor Sponsor exposure shall not have objectionable language or imagery
- All Competitor Sponsor language and art require prior approval by ISKA
- Please check with ISKA Breaking Division Director prior to making any commitment to sponsors for exposure.
WEIGHT DIVISIONS
In events where weight divisions are applicable, they shall be as follows
- MEN: Light weight: 199.9 lbs. & under / Heavy weight: 200 lbs. & over
- WOMEN: Light weight: 160.9 lbs. & under / Heavy weight: 161 lbs. & over
POWER CONCRETE ARM/HAND
Description:
Competitors will break spaced concrete patio slabs with one downward hand or arm strike.
The 2 x 8 x 16 (5.08 cm x 20.32 cm x 40.64 cm) concrete slabs shall be made available by the approved supplier.
Slabs must be stacked lying horizontally in a vertical column supported equally on each end, using ¼” (.635 cm) spacers (carpenter pencils).
Presentation Rules:
- Competitors must execute their break not later than 30 seconds after their name is officially announced.
- Any hand or arm technique may be used.
- Strikes must be delivered in a downward motion.
- The competitor must maintain a minimum semblance of martial arts balance during and after the break (jumping in the air and dropping your body on the stack in an entirely uncontrolled manner is not considered martial arts breaking, particularly if it results in the competitor sprawled on the floor) Competitors must demonstrate a level of body control that results in not more than one hand and one knee touching the floor immediately following the break.
Scoring Criteria:
- Scoring will be based on the number of slabs broken on the first and only strike.
- Ties will be broken by determining which competitor broke the largest percentage of slabs that were set up (i.e. a competitor who breaks 12 of 13 would win over a competitor who broke 12 of 15).
Time Limits:
Competitor will be held to the following time limits. Please note that there is no overall time. Each segment will be timed individually. Competitor may be disqualified if the allotted time is exceeded in any segment.
- Set-up- 8 minutes. Competitor will receive warnings at 4, 6, and 7 minutes
- Competitor readiness once name is called to break- 30 seconds max. The break must be executed within this time.
- Clean-up- 30 seconds
Platform Allowance Parameters for Concrete Arm:
- Competitor will be allowed to build an 8 inch “platform” to stand on for Power Concrete Arm if the top of their stack of patio blocks reaches the height of the belt at waist height.
- The stack must be built from the underlying flooring surface using only a standard patio block as a base.
- The platform must be built using standard “cinder” block (2 hole) stands provided by the event. Nominal stand size is 8 inches x 8 inches x 16 inches.
- If the competitor is allowed to use a platform per the above guidelines, and chooses to do so, the competitor must start on the platform before their break and end on the platform after the break (the platform becomes the competitor’s floor) fulfilling the requirements outlined in “Presentation Rules” under “Power Concrete Arm”: “The competitor must maintain a minimum semblance of martial arts balance during and after the break (jumping in the air and dropping your body on the stack in an entirely uncontrolled manner is not considered martial arts breaking, particularly if it results in the competitor sprawled on the floor) Competitors must demonstrate a level of body control that results in not more than one hand and one knee touching the floor immediately following the break.”
- As with any break, the competitor will be entirely responsible for ensuring that their set-up and execution meets the rules and regulations. If you are intending to use a platform it is suggested that you thoroughly practice to avoid an unintended disqualification. Any questions can be directed to the ISKA Breaking leadership team.
POWER WOOD KICKS
Description:
Competitors will break spaced wooden boards with one horizontal kick. Boards shall be obtained from the event provider and shall be pre-stacked and taped in advance in a manner determined by the event directors to expedite division process. All materials are always subject to evaluation and approval by the event officials.
Presentation Rules:
- Standardized materials consist of 1” x 10” x 12” boards stacked vertically in an even row spaced at the top and bottom with strips of right-angle corner molding (provided)
- Boards to be broken must be set up on 8 X 8 X 16 concrete blocks as stands. As many as needed can be used but must be at the breaker’s waistline (defined as the bottom of the buttock to the floating rib with both legs no wider than shoulder width apart)
- A kick is one strike delivered on a horizontal plane with 1 attempt, examples; front, side, back, and round kicks. Spinning kicks ARE allowed. Strike must be with foot only.
Scoring Criteria:
- Scoring will be based on the number of boards broken on the first and only strike.
- Ties will be broken by determining which competitor broke the largest percentage of boards that were set up (i.e. a competitor who breaks 12 of 13 would win over a competitor who broke 12 of 15).
Time Limits:
Competitor will be held to the following time limits. Please note that there is no overall time. Each segment will be timed individually. Competitor may be disqualified if the allotted time is exceeded in any segment.:
- Set-up- 4 minutes (this does not include the set-up of stands which will be preset as directed by official). Competitor will receive warnings at 2 and 3 1/2 minutes.
- Competitor readiness once name is called to break- 30 seconds max. The break must be executed within this time.
- Clean-up- 30 seconds
THREE DIRECTIONAL POWER WOOD STRIKES
Description:
Competitors will break 3 stacks of boards using hand or arm strikes. One strike will be directed to the competitors left (using holders to support the boards). One strike will be directed to the competitor’s right (using holders to support the boards). And a third strike will be directed downward (using a concrete stand to support the boards). Boards shall be obtained from the approved event provider and shall be pre-stacked and taped in advance in a manner deemed by the event directors to expedite division process. All materials are always subject to evaluation and approval by the event officials. Standardized materials consist of 1” x 10” x 12” boards.
Presentation Rules:
- Competitors must execute their first strike no later than 30 seconds after their name is officially announced.
- The three strikes may be executed in your choice of either:
- LEFT ARM then RIGHT ARM then DOWN
or - RIGHT ARM then LEFT ARM then DOWN.
- LEFT ARM then RIGHT ARM then DOWN
- The left and right stacks shall be UNSPACED BOARDS held at a distance not greater than the “wingspan” of the competitor (the competitor must be able to touch both stacks simultaneously while standing between them, reaching side to side).
- The downward strike on SPACED BOARDS must immediately follow the second arm strike. The competitor must maintain a minimum semblance of martial arts balance during and after each break. Concerning the Downward Strike: Simply jumping in the air and dropping your body on the stack in an entirely uncontrolled manner is not considered martial arts breaking, particularly if it results in the competitor sprawling on the floor. Competitors must demonstrate a level of body control that results in not more than one hand and one knee touching the floor immediately following the break.
- All three breaks must be completed in five (5) seconds or less. The clock starts with your initial strike.
Scoring Criteria:
- Scoring will be based on the total number of boards broken in the allotted time.
- Ties will be broken by determining which competitor broke the largest percentage of boards that were set up (i.e. a competitor who breaks 15 of 16 would win over a competitor who broke 15 of 18).
Time Limits:
Competitor will be held to the following time limits. Please note that there is no overall time. Each segment will be timed individually. Competitor may be disqualified if the allotted time is exceeded in any segment.:
- Set-up- 5 min. Competitor will receive warnings at 2, 4, and 4 1/2 minutes.
- Competitor readiness once name is called to break- 30 seconds max. The break must begin within this time.
- Actual break- 5 seconds. All three breaks must be completed in this time. The clock starts with your initial strike.
- Clean-up- 30 seconds
Additional Safety Parameters:
- All holders MUST wear eye protection
FIVE STATION COMBAT POWER WOOD STRIKES NEW FOR 2026
aka SIMULATED SELF-DEFENSE BREAKING
General Description:
Competitors will break 5 stations of spaced wooden boards.
- 2 stations will be set to be broken horizontally with kicks at competitor’s waistline level or higher
- 2 stations will be set to be broken horizontally with hand strikes at competitor’s solar plexus level or higher
- 1 station will be set to be broken in a downward direction with a hand/arm strike.
General Presentation Parameters:
- The first FOUR STRIKES may be executed in any hand/foot order, but must include:
- A LEFT-HANDED STRIKE
- A RIGHT-HANDED STRIKE
- A LEFT KICK
- A RIGHT KICK.
- The FIFTH (and final) strike will be an UPPER BODY STRIKE directed downward.
- Stations should be set up and the breaks executed in a manner that simulates continuous strikes against multiple attackers without unnecessary pauses. The stations should be set up in a manner as to reduce the time between breaks. Once the competitor begins their performance, no practice or preparatory strokes will be allowed. The competitor must proceed through their multiple breaks as if they were fighting live opponents. The competitor shall set their stations up in a manner that uses movement forward and side to side. Competitors MAY NOT set their stations in a straight line.
- All five breaks must be completed in Ten (10) seconds or less. The clock starts with the initial strike
Scoring Criteria:
- Scoring will be based on the total number of boards broken in the allotted time.
- Going over time will result in a disqualification.
- Ties will be broken by determining which competitor broke the largest percentage of boards that were set up (i.e. a competitor who breaks 40 of 41 would win over a competitor who broke 40 of 45).
Additional Rules:
- All strikes will be executed on SPACED BOARDS that are pre-stacked and taped in advance in a manner deemed by the event directors to expedite division process.
- All Hand Strikes will be executed using the area between the wrist and fingertips (examples: punch, chop, ridgehand, palm) and shall be directed at boards that are at solar plexus level or higher.
- All Kicks will be executed using area below knee, to the toes (examples: front, side, back, round kicks with foot or shin. (Spinning, Jumping and Flying kicks ARE allowed). All Kicks shall be directed at boards that are at waistline or higher ( “waistline” defined as the bottom of the buttock to the floating rib with both legs no wider than shoulder width apart)
- The final strike (downward) shall be executed with either a “hand” as defined above or an arm (forearm or elbow)
- The competitor must maintain a minimum semblance of martial arts balance during and after each break. Concerning the Horizontal Strikes: If anything other than the soles of the feet and or a hand or hands touch the ground after the break, the boards will not be included in the competitor’s total. Concerning the Downward Strike: Simply jumping in the air and dropping your body on the stack in an entirely uncontrolled manner is not considered martial arts breaking, particularly if it results in the competitor sprawling on the floor. Competitors must demonstrate a level of body control that results in not more than one hand and one knee touching the floor immediately following the downward break or the boards from that break shall not be included in the total for that competitor.
Station Set-Up:
- Standardized materials consist of 1” x 10” x 12” boards stacked vertically in an even row spaced at the top and bottom with strips of right-angle corner molding (provided). Boards shall be obtained from the approved event provider and shall be pre-stacked and taped in advance in a manner deemed by the event directors to expedite division process. All materials are always subject to evaluation and approval by the event officials.
- Boards stacked for horizontal strikes will be set on a horizontal surface (table, concrete blocks, custom platform) and backed by assistants. Boards can also be held by apparatus approved by ISKA.
- The final vertical/downward stack will be set on concrete blocks.
- Stations will be positioned in a manner that allows the competitor to flow from break to break in a flowing manner, from side to side while also moving forward toward the final downward strike.
Set Up, Performance and Clean Up Time Limits:
- Competitor will be held to the following time limits. Please note that there is no overall time. Each segment will be timed individually. Competitor may be disqualified if the allotted time is exceeded in any segment.:
- Set-up- 5 min. Competitor will receive warnings at 2, 4, and 4 1/2 minutes.
- Competitor readiness once name is called to break- 30 seconds max. Competitors must execute their first strike no later than 30 seconds after their name is officially announced.
- Actual break- 10 seconds. All five breaks must be completed in this time. The clock starts with your initial strike.
- Clean-up- 30 seconds
Additional Safety Parameters:
- All holders MUST wear eye protection
ULTIMATE
General Description:
- An overall breaking championship division.
Scoring:
- The winner will be determined by a total cumulative score that reflects how each competitor placed in each of the following four individual breaking events as “absolute” divisions (without regard for weight or gender classes). POWER CONCRETE ARM/HAND, POWER WOOD KICKS, THREE-DIRECTIONAL POWER WOOD STRIKES and FIVE STATION COMBAT POWER WOOD STRIKES
- 1st Place earns 25 points
- 2nd Place earns 12 points
- 3rd Place earns 7 points
- 4th Place earns 3 points
The competitor that compiles the most points based on their placement in the four “absolute” divisions will be crowned “Ultimate Breaking Champion”
Additional Rules:
- Qualifying for the Ultimate Breaking Championship requires that a competitor participate in each of the four breaking events.
- Unbroken ties in individual breaking events will result in each tied competitor receiving identical ultimate breaking points as stated above.
- In the event of a tie in points for ULTIMATE, the competitor with the most first place finishes will be declared the winner.
HEAD to HEAD SPEED SPINNING HOOK KICK STRIKES NEW FOR 2026 (not an “ULTIMATE” division)
General Description:
- Two Competitors will break “demo” boards simultaneously with consecutive spinning hook kicks held at head height. The first to break eight (8) boards will advance to the next round.
General Presentation Parameters:
- The competitors for the division will be bracketed (byes will be awarded if necessary)
- The competition will be contested in a “Head to Head” format with two competitors performing simultaneously.
- Each breaker must provide their own holder and at least one assistant to feed boards to the holder.
- The official time-keeper will initiate a call of READY, SET, GO (buzzer)
Scoring Criteria:
- The first competitor to successfully break eight (8), head height boards with consecutive spinning hook kicks will advance to the next round.
- When only two competitors remain, the “event final” will be contested in the same manner to determine the champion.
- If there is a tie (both competitor’s eighth board are broken simultaneously) there will be an additional “four (4) board, sudden victory break-off” to determine who advances (or who earns the championship in the final)
Additional Rules:
- Each board shall be 3/8 x 9 x 12 inches nominal
- Each competitor shall have only one (1) holder
- The holder may use only one hand to hold the board (the holder may alternate hands)
- The holder may hold the board at either the top, bottom or the side
- The holder MAY use their forearm to stabilize the board
- When held in place, the bottom of the board must not fall below the competitor’s shoulder height (If this occurs, that board will not count towards the competitors total)
- The holder MAY use a platform to stand on
- If a competitor’s kicking foot leaves the ground before the timekeepers signal to begin, that competitor will be disqualified and their opponent will advance (they must complete their eight (8) breaks)
Station Set-Up:
Each group of two competitors will be positioned by an ISKA official
Competitors will be positioned in a manner to ensure that the broken boards fly in a safe direction
Set Up, Performance and Clean Up Time Limits:
- Set-up- 1 min. Competitor will receive warnings at 30 seconds and 15 seconds
- Clean-up- 30 seconds
Additional Safety Parameters:
- All holders MUST wear eye protection
CREATIVE BREAKING Not Contested at the 2026 World Championships.
Men’s Division / Women’s Division
Description:
Competitors will perform a creative display of breaking skills executed in multiple directions, using multiple weapons and multiple materials. The breaking presentation must include all “required elements” and comply with the “limitations”.
Scoring Criteria:
The Creative Breaking Division will be judged on the following prioritized criteria applied to successful creative
breaking .
- Creativity: Were the breaks unique in design and presented in a creative or innovative fashion? Judges will be looking for each competitor to bring their own unique signature breaks to their CREATIVE routine. They will evaluate and score based on creative originality.
- Variety: Did the breaking demonstration feature a variety of techniques, directions, materials, and methods?
- Degree of Difficulty: Without consideration for “quantity”, how difficult was each break presented in the routine
- Realism: Was the demonstration performed with a seamless rhythm and flow that is dynamic?
- Quantity: This evaluates the volume of materials broken with each strike, or during the demonstration as a whole.
Note: The prioritized criteria above will be applied in evaluating each competitor’s performance within the general context that the goal is SUCCESSFUL BREAKING. Missed breaks will lead to scoring deductions in an inverse relation to the difficulty of the break that was attempted. Missed breaks that are then broken immediately with a fluid follow-up breaking strike will be subject to less of a deduction than missed breaks that are abandoned. Competitors who miss the initial attempt at a break are only allowed ONE ADDITIONAL ATTEMPT at that same break and then they MUST move on to the next break.
Presentation Rules:
- Competitors must provide all breaking materials or purchase breaking materials from the designated
source. - The breaking demonstration shall feature not more than eight (8) breaks* or last longer than 90 seconds, marked from the time of the first break.
*Extended definition of what qualifies as a single break (total of eight allowed)
-
- Two or more breaking strikes executed simultaneously shall count as only one break.
- A missed or incomplete break followed by single follow up attempt at the same break shall count as only one break.
- Numerous breaks executed while in the air during a single jump will count as one break.
- Numerous or multi directional breaks executed with one kicking leg/foot (prior to putting the foot down) that do not require significant repositioning of the base foot, will count as one break
The following are REQUIRED ELEMENTS applying to each competitor’s Creative Breaking Presentation.
- Competitors are required to use both upper body (arms; elbows or hands) strikes and lower body (legs; knees, shins or feet) strikes to break
- A Minimum of 1 standard Concrete Slab must be broken
- A Minimum of 1 standard Wooden Board must be broken
- At least one break must be executed with a kick delivered to breaking materials at solar plexus height or higher
- At least one break must be executed with technique delivered in a spinning, jumping or flying manner
- At least one break must include breaking two materials simultaneously (at the same time) with two separate weapons
- At least one break must attack materials stationed at or above the competitor’s head height
Note that within your breaking presentation, a single break may fulfill more than one (or even several) of the required elements.
Example 1: A forward punch breaking a wooden board executed at the same time as a back kick breaking a concrete slab fulfills the following required elements
- A Minimum of 1 standard Concrete Slab must be broken
- A Minimum of 1 standard Wooden Board must be broken
- Competitors are required to use both upper body (hands/arms) and lower body (legs/feet) strikes/techniques to break
- At least one break must include breaking two materials simultaneously (at the same time) with two separate weapons
Example 2: A spinning heel kick breaking a head-high board fulfills the following required elements.
- A Minimum of 1 standard Wooden Board must be broken
- At least one break must be executed with technique delivered in a spinning, jumping or flying manner
- At least one break must attack materials stationed at or above head height
- At least one break must be executed with a kick delivered to breaking materials at solar plexus height or higher
Each competitor will perform a maximum of eight (8) breaks (as qualified above), in a presentation that collectively fulfills all the required elements.
The following are LIMITATIONS placed on your Creative Breaking Presentation
- All materials provided by the competitor must be safe. NO glass or fire permitted. NO materials are allowed that may potentially injure surrounding individuals.
- Not more than 4 breaks may be delivered downward
- There will be NO STOMPS in your breaking routine. Stomping Techniques are strictly prohibited.
- Having materials “broken over you” does not qualify for a break and will not add to your score in any way.
- Competitors are responsible for being prepared to prevent any delays resulting from breaking materials that may cause an “unreasonable mess” (coconuts, watermelons etc.), We encourage your creativity but please be prepared to effectively contain your mess; or risk penalization
- Breaking material that leaves the designated breaking area in a dangerous fashion may be grounds for penalization or disqualification. The decision to DQ a competitor will require a majority vote by the judging panel. Factors such as velocity and distance that the material travels off the stage will be
considered as well as whether anyone is struck by materials leaving stage.
Time Limits:
Competitor will be held to the following time limits. Please note that there is no overall time. Each segment will be timed individually. Deductions will accrue at 3 points off the combined score (total) if time is exceeded in any segment, and will continue to accrue every 15 sec.:
- Routine Set-up: 5 min 30 sec. Competitor will receive warnings at 2, 4, and 5 minutes.
- Competitor readiness once name is called to start of routine- 15 seconds
- Actual breaking performance- 90 seconds
- Clean-up- 1 minute. Competitor will receive a warning at 30 seconds
Additional Safety Parameters:
- All holders MUST wear eye protection